betoxz
Member
is there any monster pack fix out there?..
try this it worked for memine is still crashing after few minutes... no one help me
Try thisobsidian knife doesn't work neither;/
local MINOTAUR_LEATHER, LIZARD_LEATHER, GREEN_DRAGON_LEATHER, RED_DRAGON_LEATHER, HARDENED_BONE, BEHEMOTH_FANG = 5878, 5876, 5877, 5948, 5925, 5893
local config = {
[3090] = {25, MINOTAUR_LEATHER},
[2871] = {25, MINOTAUR_LEATHER},
[2866] = {25, MINOTAUR_LEATHER},
[2876] = {25, MINOTAUR_LEATHER},
[3104] = {25, GREEN_DRAGON_LEATHER},
[2881] = {25, RED_DRAGON_LEATHER},
[2931] = {25, BEHEMOTH_FANG},
[4256] = {25, LIZARD_LEATHER},
[4259] = {25, LIZARD_LEATHER},
[4262] = {25, LIZARD_LEATHER},
[11285] = {25, LIZARD_LEATHER},
[11277] = {25, LIZARD_LEATHER},
[11269] = {25, LIZARD_LEATHER},
[11273] = {25, LIZARD_LEATHER},
[11281] = {25, LIZARD_LEATHER},
[3031] = {25, HARDENED_BONE}
}
local pumpkin_items = {
[1] = {2683},
[2] = {2688, 50},
[3] = {6571},
[4] = {6492},
[5] = {6574},
[6] = {6526},
[7] = {2096},
[8] = {9005, 20}
}
local sculpting = {
[7441] = {randsize = 4, newid = 7442},
[7442] = {randsize = 5, newid = 7444},
[7444] = {randsize = 6, newid = 7445},
[7445] = {randsize = 7, newid = 7446},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if itemEx.itemid == 8961 then
if getPlayerStorageValue(cid, 81279) <= 0 then
doCreatureSay(cid, "Happy Halloween!", TALKTYPE_MONSTER)
doSendMagicEffect(getCreaturePosition(cid), math.random(28,30))
setPlayerStorageValue(cid, 81279, 1)
local v = pumpkin_items[math.random(#pumpkin_items)]
doPlayerAddItem(cid, v[1], v[2] or 1)
else
doCreatureSay(cid, "You already used your knife on the corpse.", TALKTYPE_MONSTER, false, cid)
end
return true
end
-- Sculpting
local v = sculpting[itemEx.itemid]
if v then
if(math.random(v.randsize) == 1) then
doTransformItem(itemEx.uid, v.newid)
else
doRemoveItem(itemEx.uid)
doCreatureSay(cid, "The attempt at sculpting failed miserably.", TALKTYPE_MONSTER)
end
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
return true
end
-- summons
if itemEx.actionid == 91347 then
return doPlayerSendCancel(cid, "You cant skin a summon corpse.")
end
-- Skinning
v = config[itemEx.itemid]
if not v then
return false
elseif math.random(100) <= v[1] then
doPlayerAddItem(cid, v[2], 1)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
else
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
end
doTransformItem(itemEx.uid, itemEx.itemid + 1)
doDecayItem(itemEx.uid)
return true
end
<action itemid="5908" script="tools/obsidian_knife.lua"/>
Try this
Code:local MINOTAUR_LEATHER, LIZARD_LEATHER, GREEN_DRAGON_LEATHER, RED_DRAGON_LEATHER, HARDENED_BONE, BEHEMOTH_FANG = 5878, 5876, 5877, 5948, 5925, 5893 local config = { [3090] = {25, MINOTAUR_LEATHER}, [2871] = {25, MINOTAUR_LEATHER}, [2866] = {25, MINOTAUR_LEATHER}, [2876] = {25, MINOTAUR_LEATHER}, [3104] = {25, GREEN_DRAGON_LEATHER}, [2881] = {25, RED_DRAGON_LEATHER}, [2931] = {25, BEHEMOTH_FANG}, [4256] = {25, LIZARD_LEATHER}, [4259] = {25, LIZARD_LEATHER}, [4262] = {25, LIZARD_LEATHER}, [11285] = {25, LIZARD_LEATHER}, [11277] = {25, LIZARD_LEATHER}, [11269] = {25, LIZARD_LEATHER}, [11273] = {25, LIZARD_LEATHER}, [11281] = {25, LIZARD_LEATHER}, [3031] = {25, HARDENED_BONE} } local pumpkin_items = { [1] = {2683}, [2] = {2688, 50}, [3] = {6571}, [4] = {6492}, [5] = {6574}, [6] = {6526}, [7] = {2096}, [8] = {9005, 20} } local sculpting = { [7441] = {randsize = 4, newid = 7442}, [7442] = {randsize = 5, newid = 7444}, [7444] = {randsize = 6, newid = 7445}, [7445] = {randsize = 7, newid = 7446}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 8961 then if getPlayerStorageValue(cid, 81279) <= 0 then doCreatureSay(cid, "Happy Halloween!", TALKTYPE_MONSTER) doSendMagicEffect(getCreaturePosition(cid), math.random(28,30)) setPlayerStorageValue(cid, 81279, 1) local v = pumpkin_items[math.random(#pumpkin_items)] doPlayerAddItem(cid, v[1], v[2] or 1) else doCreatureSay(cid, "You already used your knife on the corpse.", TALKTYPE_MONSTER, false, cid) end return true end -- Sculpting local v = sculpting[itemEx.itemid] if v then if(math.random(v.randsize) == 1) then doTransformItem(itemEx.uid, v.newid) else doRemoveItem(itemEx.uid) doCreatureSay(cid, "The attempt at sculpting failed miserably.", TALKTYPE_MONSTER) end doSendMagicEffect(toPosition, CONST_ME_HITAREA) return true end -- summons if itemEx.actionid == 91347 then return doPlayerSendCancel(cid, "You cant skin a summon corpse.") end -- Skinning v = config[itemEx.itemid] if not v then return false elseif math.random(100) <= v[1] then doPlayerAddItem(cid, v[2], 1) doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN) else doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT) end doTransformItem(itemEx.uid, itemEx.itemid + 1) doDecayItem(itemEx.uid) return true end
Code:<action itemid="5908" script="tools/obsidian_knife.lua"/>
<event type="kill" name="SummonKill" event="script" value="obsidianknife.lua"/>
<event type="login" name="obs_login" event="script" value="obsidianknife.lua"/>
<event type="death" name="ObMonsterCheck" event="script" value="obsidianknife.lua"/>
function onLogin(cid)
registerCreatureEvent(cid, "SummonKill")
return true
end
function onKill(cid, target)
if isMonster(target) and isPlayer(getCreatureMaster(target)) then
registerCreatureEvent(target, "ObMonsterCheck")
end
return true
end
function onDeath(cid, corpse)
doItemSetAttribute(corpse.uid, "aid", 91347)
return true
end
<action itemid="5908" event="script" value="tools/obsidian_knife.lua"/>
local MINOTAUR_LEATHER, LIZARD_LEATHER, GREEN_DRAGON_LEATHER, RED_DRAGON_LEATHER, HARDENED_BONE, BEHEMOTH_FANG = 5878, 5876, 5877, 5948, 5925, 5893
local config = {
[3090] = {25, MINOTAUR_LEATHER},
[2871] = {25, MINOTAUR_LEATHER},
[2866] = {25, MINOTAUR_LEATHER},
[2876] = {25, MINOTAUR_LEATHER},
[3104] = {25, GREEN_DRAGON_LEATHER},
[2881] = {25, RED_DRAGON_LEATHER},
[2931] = {25, BEHEMOTH_FANG},
[4256] = {25, LIZARD_LEATHER},
[4259] = {25, LIZARD_LEATHER},
[4262] = {25, LIZARD_LEATHER},
[11285] = {25, LIZARD_LEATHER},
[11277] = {25, LIZARD_LEATHER},
[11269] = {25, LIZARD_LEATHER},
[11273] = {25, LIZARD_LEATHER},
[11281] = {25, LIZARD_LEATHER},
[3031] = {25, HARDENED_BONE}
}
local pumpkin_items = {
[1] = {2683},
[2] = {2688, 50},
[3] = {6571},
[4] = {6492},
[5] = {6574},
[6] = {6526},
[7] = {2096},
[8] = {9005, 20}
}
local sculpting = {
[7441] = {randsize = 4, newid = 7442},
[7442] = {randsize = 5, newid = 7444},
[7444] = {randsize = 6, newid = 7445},
[7445] = {randsize = 7, newid = 7446},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if itemEx.itemid == 8961 then
if getPlayerStorageValue(cid, 81279) <= 0 then
doCreatureSay(cid, "Happy Halloween!", TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(cid), math.random(28,30))
setPlayerStorageValue(cid, 81279, 1)
local v = pumpkin_items[math.random(#pumpkin_items)]
doPlayerAddItem(cid, v[1], v[2] or 1)
else
doCreatureSay(cid, "You already used your knife on the corpse.", TALKTYPE_ORANGE_1, false, cid)
end
return true
end
-- Sculpting
local v = sculpting[itemEx.itemid]
if v then
if(math.random(v.randsize) == 1) then
doTransformItem(itemEx.uid, v.newid)
else
doRemoveItem(itemEx.uid)
doCreatureSay(cid, "The attempt at sculpting failed miserably.", TALKTYPE_ORANGE_1)
end
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
return true
end
-- summons
if itemEx.actionid == 91347 then
return doPlayerSendCancel(cid, "You cant skin a summon corpse.")
end
-- Skinning
v = config[itemEx.itemid]
if not v then
return false
elseif math.random(100) <= v[1] then
doPlayerAddItem(cid, v[2], 1)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
else
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
end
doTransformItem(itemEx.uid, itemEx.itemid + 1)
doDecayItem(itemEx.uid)
return true
end
Hello guys, i have a problem when trying to create an items with my god.
i try to make for example 100 royals spears but it does not work as normally u do like.. (/i royal spear 100) <- that's for summoning 100 royals spears,
in here i can't do that action.. i just can do -> (/i royal spear) without number.. does anyone knows how to summon an item in quantities at the same time?
Thanks in advance for your answers