Jakes
DevlandOT.eu
After making some houses, it's working very well, but after editing map further and further in some time houses isn't working.What's the problem with houses ?
On Avesta/TFS there's no problems with it.
After making some houses, it's working very well, but after editing map further and further in some time houses isn't working.What's the problem with houses ?
After making some houses, it's working very well, but after editing map further and further in some time houses isn't working.
On Avesta/TFS there's no problems with it.
It is hard to reproduce because it happens sometimes.Hard to know the 'cause, quite a few servers ran using OTHire without issues.
What can I edit in the sources to make players able to stand on magic walls when jumping dow from stairs for example?
Seems to be an issue with shield break, they dont hit 100% of the time
i remember that there was no "poffs" when 3 or more creatures attacked you, armor or not, correct me if i am wrong.How is it supposed to work? Because IIRC, the shield can only block 2, then the armor takes place in blocking. But not sure when it will break. Not even sure if what I wrote is correct.
i remember that there was no "poffs" when 3 or more creatures attacked you, armor or not, correct me if i am wrong.
That's the right answerOkay, perhaps someone can confirm either of it. I remember it like, let's say 3 rats, then >poff, poff, spark< ( third monster hit directly on armor)
That's Avesta dude, you kinda in the wrong thread. If you are trying to use OTHire items.otb with avesta, I'm not sure it will work, since OTHire is based in an 8.6 server structure, and probable has items.otb file format different in some way.
That's Avesta dude, you kinda in the wrong thread. If you are trying to use OTHire items.otb with avesta, I'm not sure it will work, since OTHire is based in an 8.6 server structure, and probable has items.otb file format different in some way.
Use that tutorial
https://code.google.com/p/avesta74/wiki/CompilingWithVisualCpp
In that part, Preprocessor definitions, click on it, choose edit, and add (don't add the word 'optional'):
Code:__USE_OTPCH__ __USE_MYSQL__ NDEBUG (optional) __USE_SQLITE__ (optional) __PROTOCOL_76__ (optional) __PROTOCOL_77__ (optional) __USE_MINIDUMP__ (optional)
That's what I'm using
Code:__USE_OTPCH__ __USE_MYSQL__ __SKULLSYSTEM__ __OLD_GUILD_SYSTEM__ __GUILDWARSLUARELOAD__ __ENABLE_SERVER_DIAGNOSTIC__
Now in that part
Additional Dependencies, click dropdown button, edit and add:
Code:libmysql.lib libxml2.lib lua5.1.lib mpir.lib sqlite3.lib
Change for this
Code:libmysql.lib libxml2.lib lua5.1.lib mpir.lib sqlite3.lib dbghelp.lib
Following the tutorial, and making these changes, you should compile fine
That's Avesta, not OTHire, you are in the wrong forum thread. Avesta will need different items.otb depending on which protocol you compiled it.thats what i get when i compiled this
thats what i did, i did follow them steps, and that is what i get when i compiled and "build" it.
I just noticed now what you did, you are following the entire Avesta guide, you probably downloaded Avesta sources. You compiled the wrong distro, that's why it does not work.
Follow this https://github.com/TwistedScorpio/OTHire/wiki/Compiling-under-Windows-(Visual-Studio-2010-2013)
Download that sources https://github.com/TwistedScorpio/OTHire
Solved, sorry for double post!!Any idea why my passwords automaticly getting changed in db after account creation?
whats the problem?Solved, sorry for double post!!
Any one got an idea for the premium system and the npcs?