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[7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

After making some houses, it's working very well, but after editing map further and further in some time houses isn't working.
On Avesta/TFS there's no problems with it.

Hard to know the 'cause, quite a few servers ran using OTHire without issues.
 
What can I edit in the sources to make players able to stand on magic walls when jumping dow from stairs for example?
 
Seems to be an issue with shield break, they dont hit 100% of the time
cBNse2G.png
 
Seems to be an issue with shield break, they dont hit 100% of the time

How is it supposed to work? Because IIRC, the shield can only block 2, then the armor takes place in blocking. But not sure when it will break. Not even sure if what I wrote is correct.
 
How is it supposed to work? Because IIRC, the shield can only block 2, then the armor takes place in blocking. But not sure when it will break. Not even sure if what I wrote is correct.
i remember that there was no "poffs" when 3 or more creatures attacked you, armor or not, correct me if i am wrong.
 
i remember that there was no "poffs" when 3 or more creatures attacked you, armor or not, correct me if i am wrong.

Okay, perhaps someone can confirm either of it. I remember it like, let's say 3 rats, then >poff, poff, spark< ( third monster hit directly on armor)
 
8
anyone? i am not used to compiling, setting up distros.

5umrr8.jpg
 
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That's Avesta dude, you kinda in the wrong thread. If you are trying to use OTHire items.otb with avesta, I'm not sure it will work, since OTHire is based in an 8.6 server structure, and probable has items.otb file format different in some way.
 
That's Avesta dude, you kinda in the wrong thread. If you are trying to use OTHire items.otb with avesta, I'm not sure it will work, since OTHire is based in an 8.6 server structure, and probable has items.otb file format different in some way.

thats what i get when i compiled this
Use that tutorial

https://code.google.com/p/avesta74/wiki/CompilingWithVisualCpp

In that part, Preprocessor definitions, click on it, choose edit, and add (don't add the word 'optional'):
Code:
__USE_OTPCH__
__USE_MYSQL__
NDEBUG (optional)
__USE_SQLITE__ (optional)
__PROTOCOL_76__ (optional)
__PROTOCOL_77__ (optional)
__USE_MINIDUMP__ (optional)

That's what I'm using
Code:
__USE_OTPCH__
__USE_MYSQL__
__SKULLSYSTEM__
__OLD_GUILD_SYSTEM__
__GUILDWARSLUARELOAD__
__ENABLE_SERVER_DIAGNOSTIC__

Now in that part

Additional Dependencies, click dropdown button, edit and add:
Code:
libmysql.lib
libxml2.lib
lua5.1.lib
mpir.lib
sqlite3.lib

Change for this
Code:
libmysql.lib
libxml2.lib
lua5.1.lib
mpir.lib
sqlite3.lib
dbghelp.lib

Following the tutorial, and making these changes, you should compile fine ;)

thats what i did, i did follow them steps, and that is what i get when i compiled and "build" it.
 
thats what i get when i compiled this


thats what i did, i did follow them steps, and that is what i get when i compiled and "build" it.
That's Avesta, not OTHire, you are in the wrong forum thread. Avesta will need different items.otb depending on which protocol you compiled it.

I just noticed now what you did, you are following the entire Avesta guide, you probably downloaded Avesta sources. You compiled the wrong distro, that's why it does not work.

Follow this https://github.com/TwistedScorpio/OTHire/wiki/Compiling-under-Windows-(Visual-Studio-2010-2013)
Download that sources https://github.com/TwistedScorpio/OTHire
 
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I just noticed now what you did, you are following the entire Avesta guide, you probably downloaded Avesta sources. You compiled the wrong distro, that's why it does not work.

Follow this https://github.com/TwistedScorpio/OTHire/wiki/Compiling-under-Windows-(Visual-Studio-2010-2013)
Download that sources https://github.com/TwistedScorpio/OTHire

Problem solved thanks alot mate!!

Maybe anyone got an idea for this? cant figure it out as i said in other posts im new to this :

9fs67c.jpg


Solved sorry for double post but cant find the edit button haha.
 
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