LuisPro
World War <3
- Joined
- May 10, 2009
- Messages
- 425
- Solutions
- 1
- Reaction score
- 53
Thanks
General, Platform Toolset should be 'v100', Character Set should be 'Use Multi-Byte Character Set ' , rest leave as default
I have only 'v120' it problem?
Thanks
I have only 'v120' it problem?
Yeah it is. I could only compile OTHire with MSVC 2010.
Set Toolset to v100, if using x64 set Toolset to v120.
For people interested in x64 bits arch, use these libraries: https://www.dropbox.com/s/ft9t2jl3j04ez8h/OTXSDK13_1.7z
It contains libxml2 for x64 bits along with boost 1.55 that works just fine.
you have to create one yourself (compiling) there are some links in the threadwhy is it missing the .exe ? where can i find it ?
just ajust the server the way you likeIn my OT, a knight with a stonecutter axe has higher maximum damage than a paladin with a power bolt?
I know, it's because power bolt's attack is 40 and stonecutter is 50 and distance/melee formulas are mostly identical. But, as far as I can remember paladins had higher damage than knights in 7.x
Is that normal 7.72 behaviour? How could it be that paladin at his best hit less than a knight at his best?
give up about trying to compile with a compiler other than visual c++ 2010. just download the express edition one.#canteditmylastpost
when i compiling i get
Error 1 error LNK1104: cannot open file 'libboost_regex-vc110-mt-1_51.lib' D:\projects\server\server\LINK server
help pls
Post the code of the npc xml / luaMy npcs are responding and everything but as soon i want to travel/shop they say that i dont have enough money when my backpack is full of it xD anyone got a clue or can help me out with this?
Kind regards.
If both of these conditions is false it returns false and the else statement executesMy npcs are responding and everything but as soon i want to travel/shop they say that i dont have enough money when my backpack is full of it xD anyone got a clue or can help me out with this?
Kind regards.
if getPlayerMoney(cid) >= price or isPlayerVip(cid) == TRUE then
if isPlayerVip(cid) == TRUE then
selfSay('Set the sails!')
doTeleportThing(cid, town_boat)
doSendMagicEffect(getCreaturePosition(cid), 10)
talk_state = 0
else
selfSay('Set the sails!')
doPlayerRemoveMoney(cid, price)
doTeleportThing(cid, town_boat)
doSendMagicEffect(getCreaturePosition(cid), 10)
talk_state = 0
end
else
npcHandler:say('You don\'t have enough money.')
talk_state = 0
end