A Dirty Rag
Active Member
- Joined
- Mar 31, 2014
- Messages
- 147
- Reaction score
- 32
I want to say that upon launch of the server you'll receive 10% of the revenue generated permanently if you wan't to stay on the project as a dev, or 10% of the first months revenue if you only want to do this as 'contractor work' if the server flops % of the servers revenue until you receive $100 usd. I want to have a beta in August and launch in October. I'm unemployed right now and doing this as a full time job.
I will provide all formulas, I just need you to do implementation. I will have everything written out extremely detailed and I do know some programming so communication between us should be pretty fluid.
What needs to be done?
I will provide all formulas, I just need you to do implementation. I will have everything written out extremely detailed and I do know some programming so communication between us should be pretty fluid.
What needs to be done?
Item System
- Functions to modify equipment and apply affixes like (+10% physical damage, 10% chance on hit to cast a spell, etc) There's 48 affixes right now and that number may slightly go up.
- Anything necessary to allow items be generated & modified with random stats & affixes.
Combat Formula/Interaction Changes
- There's attributes such as "one-handed" that need to modify combat damages, for example when you hit something I need to calculate the "one-handed" attribute into the damage. I don't believe the attributes need to be hardcoded into the server as I can just add them to the player database and query them but if this will cause lag I'll need them in the source.
- All current skills (sword, axe, shield, ml, etc) need to be removed from all formulas and disabled from leveling up in game.
- How armor and shielding reduce damage/block needs to be changed.
tfs 1.0