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~ALAGAESIA: Realm of the Dragons~

Eden

Precursor
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You would want to know..
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In the beginning, there was nothing but ruins. Mankind and Elvenkind alike discovered a new land, a completely new – to them – world. What they found was only remnants of a civilization, but not a soul was encountered. Aside from native animals, some innocent some ferocious, the humans and elves were completely alone.
Or so they thought.
After the Humans and Elves scoured the land for any signs of living people, they began build upon the new land, therein named New Unitia after the unity formed between all races after the long War of the Nations. It was a utopia, a paradise by all means for them and soon after they built the to-be-capital city, Teirm, their thoughts were completely turned around.
Another of many expedition teams was sent in search of Precursor, the name given to the previous race on the land that disappeared, remains and ruins, hoping to find an intact city. The team consisted of a human named Lief Ravendrake, an elf named Daneteah Glowwolf, a dwarf named Orik Vaultbreaker, and an urgal named Ntoseg; together, the four comrades were spoken of as the most elite team of pathfinders and archeologists. They were smart in both finding new places, and smart in combat. They were an undefeated team and called themselves The Companions. Until they found something that changed the whole fate of New Unitia.
They had unearthed an entire underground city.
Before laying foot upon the glorious stone metropolis, they immediately returned to land to give news of the greatest discovery since their landing. The Companions were given the rights to lead a team of researchers and safeguards to recon the new archeological site, as was law for being the first discoverers. But what they did when they stepped afoot the large Precursor city was not just the answer to why there was no more humanoid civilization left on the land, but they also raised a harbinger of death that was responsible for the extinction of the Precursors.
They awoke a Dragon.
The battle was nothing less of bloody and brutish; the large, winged monster easily dismantled many fleeing guards and scorched many more to ashes. And although many soldiers came to aid in fighting the Dragon, hundreds fell before the mighty beast was slain. It was a bittersweet victory, but a victory nonetheless and the valiant warriors whom slew the Dragon stood in the middle of the flatland, named The Burning Plains after that day, and cheered. But the festivities never came to be. For only moments after the Dragon was killed, there was a low rumble under everyone’s feet, like the very land itself had a heartbeat. They counted seven of the short, quick quakes, and it halted abruptly. And an enormous roar filled the air, one louder and more ferocious than that of the Dragon that the warriors of New Unitia had just killed. The Companions – all still alive and being the ones to land the final blow on the beast – braced themselves for another horrendous battle but only received a torrent of dismay. For not one, but seven Dragons appeared from the horizon and landed before them in a straight line.
Not one soldier attacked; they were too scared and broken to even move. Instead, they all laid down their weapons. The seven Dragons looked down on the shrinking figures in disgust and hissed. Then the middlemost Dragon stomped forward and spoke in the peoples’ tongue, demanding to speak to their leader. Gryfon Zealstrife, the High King of New Unitia, stepped forward from the army and presented himself. Immediately, the Dragon gave a speech that was not to be refuted. He called himself Alduin, Elder of the Seven Shur, and told the High King that he and his men were to leave their land at once or he would unleash his army of Dragons they would lay waste to everyone and everything.
Gryfon Zealstrife asked Alduin why he had killed the Precursors and why they couldn’t come to terms for a truce. Alduin growled in anger upon hearing such words and spoke only spoke one more time before he and the other six Dragons took off with a tremendous roar. He said:
“We are the Precursors; we were here before any other living being set foot on this land and we kill all who try to claim it as theirs. Now take your men and leave. This is no place for humans, elves, dwarves, or urgals. This is Alagaesia, Realm of the Dovah.”





Alagaesia is an OTS project like no other. While keeping true to Tibia’s old ways, spell -casting that requires more than just a hotkey or a click on the battle screen, this server will add many new and unique attributes that will set this OT apart from every other. The server was started by me, Eden, and my friend Marco, inspired by the new RPG, Skyrim, and the finally concluded Inheritance Cycle. Thus, this server will have many ideas and concepts from both the game and the books, fused together to blend into one giant idea that will bring never ending things to do. There will be countless hours of quests and adventures to embark on, and will not be using ‘teleports’ to every hunting spot. We want to bring realism to the server and make you have to explore, whether on foot or on a valiant steed. Do not worry, though, there will also be carriages to fast travel to large locations, such as major cities and other important places. And to not be taken wrong, this server isn’t going to be strictly for Role Players, for it will also be just as enjoyable for people who just play OTs for fast paced fun, though it won’t be too fast paced.
Moving on to the next important point, the map will be vastly large and ever-growing. By large, I mean that you won’t be able to walk from one major city to another in just seconds. In fact, there will be such a large space in between each city that it could take you from 10 to 15 minutes, depending on which race you are (that will be explained further down) or if you are on a mount should you own one. Aside from that, one thing that really makes this server unique is the ‘land threats.’ These are major and, mostly, onetime events that can change the physical face of areas such as cities or towns. Example: there could be an attack on a town, and should players fail to defend the city during the set time limit, that town will be lost and overrun or ultimately destroyed until an even to win it back or rebuild it comes to play. Below is the list of cities, but not towns. Why? Because towns are coming after the major cities are done and will be scattered throughout the map afterwards, so as of now, there is no set number of towns to be made. That is to be thought of and done at a later date.
Cities (4):
- Teirm , the Alagaesia Capital City of the Humans
- Ellesméra, the Elegant City of the Elves
- Farthen Dûr, the Rock Towers City of the Dwarves
- Tarnag, the Cliffhanger City of the Urgals​


Here is the drawn map so far. (Yes, I hand drew most of it, then worked on it through Photoshop)
mapcn.png


Next major point is the races/vocations in this server. There are four different races available to choose from and each race has their own unique attributes and capabilities, including their own vocation(s).
- Humans: Blood-borne and descending from the land of Cyrodiil, they are the most proud and valorous of all races. Their vocational options are the following: Templars are skilled with any sword, one handed axes and hammers, and excel in shielding. While they aren’t very fast on foot, their ability to take a lot of damage makes up for that. Aside from that, they do not cast any spells whatsoever, but have special ‘shouts’ that can raise their strength and speed for a period of time. Mages know the arcane ways of magic and focus on only offensive magic that can deal deadly amounts of damage. While they aren’t experts in healing and cannot wear strong armors, they can set up minor wards to shield themselves from certain types of damage for a short period of time to defend their low health and also have a massive amount of mana and fast regeneration of it.
- Elves: Nobody knows where this race descends from and neither do they share their ancestry, but these nature loving beings can be extremely dangerous, or the most helpful of people in all lands and are also the speediest land walkers. Archers are stealthy and the quick on their feet, being the fastest class. Their skill with a bow is exceptional and unmatched by any. They are also very deadly in the art of dual wielding blades, mostly knives, but this also brings them closer to their enemies and their light armor can’t defend against heavy damage. Spell-wise, they can call forth help from nature to aid them in battle, and know a few moderately strong spells of support and healing-through-time. Sages are by far the most talented spell-weavers to ever exist. While they don’t believe in strong attack magic, they have a vast knowing of healing, support, defense, and conjuration spells that can prove useful, or extremely irritating, in any situation. Their mana recovers amazingly fast which makes up for their slower speed of their Archer brothers, and also their really weak defense and low health.
- Dwarves: This race was born from the depths of the planet itself, from stone and mineral, hence their sturdy stature. Knight is the Dwarves’ only class, but they have many strengths and capabilities that no other class has. While they are short, making them unable to run fast or run for very long, they have skin of steel and armor as strong as diamonds. They can smash open skulls with ease using their hammers or battle axes, but dislike swords. Taking hits is something they are best at, having the most health and strongest defense of any class. While they do not carry any strong magical gifts, they do have the greatest gift of all: riches. They are master craftsmen, able to smith any armor should they own the right materials and have the right experience, thus giving them a large selection of items to make and sell.
- Urgals: A strong and brutish race that live by ways of nature not so elegant as the elves. Their classes are as follows: Berserkers are their main vocational expertise. They neglect use of heavy armor and weak skill with shields to give it their all with their axes, for that’s the main weapon they use. With that, they are the strongest physical fighters in all the land and are to be feared when they use their special ability, ‘blood rage.’ Aside from that, they’re not spell weavers, but are quick enough on their feet, especially when sprinting, so they do not need the help of magic. Spearmen are their second vocational option. They do focus on the use of a shield more than their vicious brothers, but don’t use melee like them. They focus their skills on spears, being able to throw them at good distances should they be experienced in doing so. While they aren’t as fast as arrows, they certainly deal a great more amount of damage. And again, as all urgals, they aren’t magic users much either, but do carry special abilities unique to them.​


The following details explain the different forms of transportations for all races.
All Races:
- There are Carriages across the land of Alagaesia that offers transportation to the four major cities for a price none too cheap. Nonetheless, it is a quick and instant alternative to walking. Furthermore, there are going to be quests that will allow you to persuade the Carriage Man to bring you to more specific places, like small towns or important dungeons.
- The Dwarven Train is a speedy and fast underground transportation that make stops at more places than the Carriages do, but is extremely expensive to all but the Dwarves.
- Sprinting is something that can be done by all races, but differs between each of them. Humans are the most normal runners and have good stamina and good speed. Elves have superior speed, more so the Archers than the Sages, making them the all around fastest vocation. Dwarves are not fast runners (their sprint matches just above normal human walking speed), but have quite a bit of stamina compared to the other races. Urgals don’t have much stamina for their big bulky stature, but they can sprint extremely fast in short spurts (their sprinting is indeed faster than elves, but a lot shorter).
-Mounts: Unfortunately, not all races have mounts. Humans have the largest selection, though; they can buy a horse from stables if you have the coin. Furthermore, they can also receive mounts from the other races should you do special things for them. From the urgals, you can be gifted one of their native animals, the Boar. From the dwarves, you are able to buy, at an extremely high price, a Mechanical Tiger. But the most prized mount obtainable for humans is the Majestic Deer. Elves do not believe in using nature’s animals for their own needs and would rather walk, so they do not have any mounts, though their sprinting matches the speed of almost any mount in Alagaesia. Dwarves also don’t have any mounts for they are short and stubby, making it painful to sit on a saddle of any sort. Either way, they hate riding things that is not made by them anyways and prefer to walk on foot, with their feet on contact with solid ground. Lastly, Urgals do have two mounts available to them; they can receive a War Wolf should you choose to join the ranks of the Urgal Army and be promoted to the rank of a Questor. But if they advance even further in their ranks to a General, they are taught the art of taming a Gnarl Hound.​


Combat in this server is still true to the Tibia ways, as stated before, but will also introduce many new factors that adds more excitement to the game. Melee attacks will differ in speed according to the different classes; Humans and Dwarves attack at the normal, common speed; Elves attack at almost twice the speed; Urgals attack a bit slower than normal. Magic use depends on the spell itself, but the the speed of a staff, should it be an attacking staff, is the same speed as an urgal. Either way, there are very few auto-aimed spells available, for most devastating spells are spread-fire and must be aimed. Distance wise between the Bows and Spears, Arrows do fire faster (the speed of a normal melee attack) and farther, but Spears deal more damage and are a tad more accurate.
‘Shouts’ are the newest types of magic that are acquired throughout the game, except the ones you start with. Shouts are like spells, only they don’t use mana for they come from the soul of the user, hence having its own recharge time. Every class starts with their own unique Shout and is the only Shout that is not inherited by Dragonwill. Scattered across the land of Alagaesia are hidden ruins of the Dovah (Dragons) and within the ruins are Dovah Shrines with ancient tomes that have ‘Words of Power’ written on them. These tomes reveal to a player a word to a Shout – each Shout can be enhanced by two more words to make it a Full Strength Shout – but the player must use Dragon Souls to unlock and gain knowledge of the word to be able to use it. And the only way to obtain a Dragon Soul is by killing a Dragon. In regards to that, should there be multiple people, the top seven players who did the most damage get a Dragon Soul.
This brings this server to its main and final point for the time being. The enemies in this server.
The Dragons.
While there are many strong and extremely dangerous foes to encounter in the land of Alagaesia, none are more ferocious than and as feared as the Dovah. They are the true natives to Alagaesia and are strongly intent in reclaiming it. It would take a moderately skilled player to take down even a Lesser Dragon alone, so should you choose to go search for one, it is strongly advised that you form a team. Another thing to keep in mind is that most Dragons are able to fly, meaning you can’t see or attack them in any way until they land again, but neither will they attack you during flight. Also, take note that Dragons will spawn randomly, anywhere in the land of Alagaesia, twice a day. So be weary, for even one could end up flying its way to a town or city. In order starting from weakest to strongest, there are Lesser Dragons, Dragons (which branches to one that either breathes Fire or Lightning), Frost Dragons, Blood Dragons, Elder Dragons, Ancient Dragons (flightless), and Dragon Lords. Dragon Lords appear only by rare events and are the most extremely dangerous monsters in the entire server and would take an entire city of people to kill, especially Alduin the Soul Eater, King of the Dovah.

In Alagaesia, as a player, you can choose to be a follower of 3 main groups:
-The Empire: (Similar to the Imperials from Skyrim), the Empire represents the army of the four nations; the Humans, the Elves, the Dwarves, and the Urgals. They stand united and strive to fight against the threat of being wiped out by the Dragons.
-The Varden: (Similar to the Stormcloaks from Skryim and a fusion of the Varden from Inheritance), the Varden are a group of rebels who are intent on fighting against the Empire and trying to find a means to connecting and allying themselves with the Dragons and their ways.
-The Reclaimers: This group takes no interest in petty political arguments and wars and focus only on learning about the Precursors. They devote their will to finding out everything possible about them, hopefully leading them to a link to their own past and possibly a way to reaching them.​
Every faction in Alagaesia has its own large web of quests to embark on and all lead to many large changes in the way you experience the server. How exactly is for you to find out in the future.

Other Small Server Details or Important Things to Note:
- There will be Alchemy (the art of creating potions) and Crafting (the art of smithing and/or enhancing/creating armors, weapons, or shields). Magic focused classes are the most successful in Alchemy.
- In reference to speed differences between vocations, certain vocations will have ‘abilities’ that can render speedy classes slower, therefore unable to just stand back and kill without being hit.​



Well, that's it for now. Now it comes down to this community! Do you like what you have read? What would you add/change?
Please, give me all your thoughts! This server is for all you wonderful, and bad, people, so help the team develop it with your ideas! :)

Many thanks,
Eden~
 
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lol why not getting your own logo?
anyways cool ideas but are the same over and over and i never saw a complete Custom server including mine ;P GL
 
Because it is a Skyrim based OT, if you read you would know that. The logo fits the server well, especially for fans of the actual game!
 
im a fan and i feel kinda sad your using it ;C
 
I look forward to seeing more on this server especially after having played Skyrim. :)

Gl
 
Yeah that's good :p 2 of my favorite games forged together is just awesome, but now I'm gonna be sad because each day I will be like omg.. I wanna try this and I'm gonna have to wait forever.
 
As much as I'd love to see a project like this succeed, I feel as if I should make a few suggestions and warnings for embarking on this project.

1. As much as people love to wander around aimlessly, Skyrim does have a fast travel system. What does this translate into OT? Teleports! You'll need these.

2. This map is going to be huge, expect this project to have many mappers come and go during it's development.

3. Find scripters now, because if you don't then development will inevitably be 3-4 months longer than it should be. Script while mappers map.

4. Make sure to advertise, because chances are if you don't this server wont last once it's completed.

5. Have fun! If you don't, in 2 months we'll have forgotten about this project.

That said I would love to help contribute in any way I can!

Sincerely,
Leftwing
 
Nice tips Leftwing =D

I have many friends from OTs, when this succeeds i'll gladly get players for you
 
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