STiX
Intermediate OT User
Crux of the changes will be centered around:
I don't run servers myself, so I'm just looking to gauge interest.
Version 0.1:
Package Changes:
Logic:
Future Improvements:
EDIT 01:
Rough strength progression averaged between the classes:
EDIT 02:
Monster progression to tie in approximately with expected player area progression:
- Changing loot tables to be more reflective of the actual monster
- eg. Knights will either drop a 1-handed weapon with a chance of a shield dropping as well, or a two-handed weapon under all scenarios
- Monsters without hands will no longer carry around gold coins and loose items
- This will change the economy, remove some former chance based drops like the Bonelord Helmet for use instead in quests, crafting etc. and will help push players to skin and make use of monster corpses to obtain Bonelord Eyes, Wolf Paws etc.
- Renaming some monsters to classic variants
- Re-adjusting monster progression (not just slight balance tweaks)
- eg. Dragons will now be close to as strong as Demon Bosses
- Introducing new languages for certain races
- eg. Draconic
- Svanoa tiric coi waph?
- eg. Draconic
- Creating a new experience for players where they have to relearn existing monsters and new monsters
- As opposed to a new world with new items and NPCs set at a new pace.... with the old, bland monsters you see on every server with a couple of custom high-level ones thrown in the mix
I don't run servers myself, so I'm just looking to gauge interest.
Version 0.1:
Package Changes:
Rat
- Removed Gold Coin from loot
- Changed Cheese loot chance to 12% from 39.41%
- Renamed from Elder Bonelord
- Removed Gold Coin from loot
- Removed Spellbook from loot
- Removed Steel Shield from loot
- Removed Two Handed Sword from loot
- Changed Sniper Arrow loot chance to 2% from 10%
- Removed Strong Mana Potion
- Removed Beholder Shield
- Removed Beholder Helmet
- Removed Small Flask of Eyedrops
- Removed Elder Beholder Tentacle
- Removed Giant Eye
- Renamed from Bonelord
- Removed Gold Coin from loot
- Removed Longsword from loot
- Removed Morning Star from loot
- Removed Spellbook from loot
- Removed Steel Shield from loot
- Removed Two Handed Sword from loot
- Removed Beholder Eye from loot
- Removed Mana Potion from loot
- Removed Terra Rod from loot
- Removed Small Flask of Eyedrops from loot
- Removed Beholder Shield from loot
- Renamed from Rotworm Queen
- Removed Gold Coin from loot
- Removed Gland from loot
- Changed Worm max loot to 16 and loot chance to 21%
- Renamed from Rotworm Queen
- Removed Gold Coin from loot
- Removed Gland from loot
- Removed Worm from loot
Rat
- Rats can't carry items
- Rat carrying cheese it's it's mouth should be rarer, so this has been lowered - but not too much as to offset a low level player's sustain
- Restored to original, classic name
- Sorry Wizards of the Coast!
- Beholders have no hands
- Arrows may be lodged into flesh
- Giant Eye and Tentacle to be given to the player upon using a tool on the corpse in the future
- Proper name for a "lesser beholder"
- Lesser Beholders have no hands
- Changed inspect text to say "a lesser beholder" to ensure it's conveyed this monster is part of the same species
- No arrows / bolts in flesh as they're much younger, thus less likely to have been engaged in any past battles
- Beholder Eye and Tentacle to be given to the player upon using a tool on the corpse in the future
- Carrion Crawler does not have hands
- Gland will be given to the player when using a tool on the corpse to cut it out of the Carrion Crawler
- Less worms as the Carrion Crawler spends a lot of time breeding, not so much eating dirt in the late stages of it's life
- Extra chance because why not
- Carrion Crawler does not have hands
- Gland will be given to the player when using a tool on the corpse to cut it out of the Carrion Crawler
- No worms, as few can be found in the desert sand
Rat
- Add other food items to loot table, but lower chances for a collective chance across all food items being ~12%
- Add other arrows to loot table, but change chances across the arrows to a collective chance of all arrows to ~5%
- Add a collective chance of dropping different bolts to the loot table to around 1.5% - 2.5% collective loot chance
- Add Small Stones and other earth items to loot table
EDIT 01:
Rough strength progression averaged between the classes:
- Mouse, Rat
- Wasp
- Wolf
- Goblin
- Troll
- Ghoul
- Bandit, Amazon
- Orc
- Toads
- Lizards
- Barbarian
- Dwarf, Elf
- Ancient Scarab
- Necromancer
- Vampire
- Draken
- Minotaur
- Giant Spider
- Cyclops
- Wyvern
- Elementals
- Beholder
- Wrym
- Behemoth
- Hydra
- Demon
- Dragon
EDIT 02:
Monster progression to tie in approximately with expected player area progression:
- Grassland Caves
- Grasslands
- Hills
- Flatlands
- Marshes
- Jungle
- Deep Underground
- Dwarf Fortresses
- Cold Areas
- Targeted Structures
- Necromancer Lairs
- Abandoned Fortresses
- etc.
- Mountains
- Mountain Caves
- Underdark
- Mountain Lairs
- Dragon Lairs
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