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Aol with charges

Wasted15

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I know you can do it in source edit but i rely don't wanna do that any thing else i can do to give a Second AOL with like 100 chargers.

please help Thank you.
 
If you want aol to have 100 charges go to items.xml and edit this:

Now:
Code:
<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="1"/>
		<attribute key="preventDrop" value="1"/>

to this:
Code:
<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="100"/>
		<attribute key="preventDrop" value="1"/>


--I just edited the charges ;)

And if you want a second amulet you could edit a useless amulet like;

Code:
	<item id="2131" article="a" name="star amulet">
		<attribute key="weight" value="660"/>
		<attribute key="slotType" value="necklace"/>
..

If you want the amulet to have the same sprite as the normal one just edit it with dateditor and have a own client =)

-RunarM
 
If you want aol to have 100 charges go to items.xml and edit this:

Now:
Code:
<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="1"/>
		<attribute key="preventDrop" value="1"/>

to this:
Code:
<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="100"/>
		<attribute key="preventDrop" value="1"/>


--I just edited the charges ;)

And if you want a second amulet you could edit a useless amulet like;

Code:
	<item id="2131" article="a" name="star amulet">
		<attribute key="weight" value="660"/>
		<attribute key="slotType" value="necklace"/>
..

If you want the amulet to have the same sprite as the normal one just edit it with dateditor and have a own client =)

-RunarM


problem is my runes are unlimited soooo :/ when i put charges it auto makes it unlimited like my runes :/
 
If you want the amulet to have the same sprite as the normal one just edit it with dateditor and have a own client =)

-RunarM

It's not true.
The client does already recognize that sprite and the OTSERVERS item ids doesn't read from .spr/.dat it reads from items.otbm (but for example bots reads from .spr and .dat) and in there you can for example make 10 aols with different ids with an itemeditor, and people can still use normal tibia clients and see those new AOLs.
don't tell me i'm wrong, since i'm not.
 
It's not true.
The client does already recognize that sprite and the OTSERVERS item ids doesn't read from .spr/.dat it reads from items.otbm (but for example bots reads from .spr and .dat) and in there you can for example make 10 aols with different ids with an itemeditor, and people can still use normal tibia clients and see those new AOLs.
don't tell me i'm wrong, since i'm not.

Items.otbm <-- same as a map file..
Items.otb <-- right o_O

->

"people can still use normal tibia clients and see those new AOLs"
With the same sprite as the normal aol? without editing tibia.spr?

aol.png


Does it work to only edit the items.otb?
 
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