Give us a link to the source code, or upload it.
no uhm, it's in player.cpp:
[cpp]uint64_t Player::getGainedExperience(Creature* attacker, bool useMultiplier /*= true*/) const
{
if(g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED){
Player* attackerPlayer = attacker->getPlayer();
if(attackerPlayer && attackerPlayer != this && skillLoss){
/*Formula
a = attackers level * 0.9
b = victims level
c = victims experience
y = (1 - (a / b)) * 0.05 * c
*/
uint32_t a = (int32_t)std::floor(attackerPlayer->getLevel() * 0.9);
uint32_t b = getLevel();
uint64_t c = getExperience();
uint64_t result = std::max((uint64_t)0, (uint64_t)std::floor( getDamageRatio(attacker) * std::max((double)0, ((double)(1 - (((double)a / b))))) * 0.05 * c ));
if(!useMultiplier)
return result * g_config.getNumber(ConfigManager::RATE_EXPERIENCE);
else
return uint64_t((result * g_config.getNumber(ConfigManager::RATE_EXPERIENCE)) * attackerPlayer->getRateValue(LEVEL_EXPERIENCE));
}
}
return 0;
}[/cpp]