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[CANADA][CUSTOM] Darkrest Online - Lumara

Server Website/AAC
https://darkrest.online
Server Address
darkrest.online
Server Port
7171
Client Protocol
7.4
Actually it is the most stable and developed OTS out there - Medivia.
Darkrest is a nice server with fresh features, but they need more work on anty-ddos. The only thing that annoys me are new outfit sprites, they look really unprofessional.
well medivia for sure have some ugly outfits too.
 
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Prepare your pickaxes and swords!

You're invited to our weekend event where:
  • Meteors will spawn more often;
  • Ores will have a chance to drop additional, unexpected ingots;

So if you need new recipes, or some materials for crafting, there's no better time to farm them than this weekend.

Event start: 8 June 2024, after the server save
Event ends: 10 June 2024, after the server save

We wish you great loot, everyone !
Darkrest.Online Team
 
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Prepare your axes and knives!

You're invited to our next weekend event where:
  • Lumberjacking will yield more sticks;
  • Skinning will have a chance to double the leathers obtained;

So if you need materials for crafting or stocking up, there's no better time to farm them than this weekend.

Event start: 15 June 2024, after the server save
Event ends: 17 June 2024, after the server save

We wish you great loot, everyone!
Darkrest.Online Team
 
Honestly hurts my stupid mid/highrate busted heart to not be able to enjoy this kind of slow pace anymore. the server looks amazing. maybe in a couple of years we get a higher rate server so i can game!
 
Honestly hurts my stupid mid/highrate busted heart to not be able to enjoy this kind of slow pace anymore. the server looks amazing. maybe in a couple of years we get a higher rate server so i can game!
Imo, the "balance" changes and stuff they made suits low rate server. With mid/high rates most of crafting/custom stuff THEY MADE doesn't make sense.
Also add this, high rate would demand too much content to add with having limited time to release stuff or people will quit. After 2,3 weeks people would quit the mid/high rate and owner need to add new content, new content and new content with new editions. There's lot of newer tibia clients that fulfill this concept with huge damage numbers and a lot of custom content created for mid/high rates which do not reset
 
Imo, the "balance" changes and stuff they made suits low rate server. With mid/high rates most of crafting/custom stuff THEY MADE doesn't make sense.
Also add this, high rate would demand too much content to add with having limited time to release stuff or people will quit. After 2,3 weeks people would quit the mid/high rate and owner need to add new content, new content and new content with new editions. There's lot of newer tibia clients that fulfill this concept with huge damage numbers and a lot of custom content created for mid/high rates which do not reset
what i refered to is something that could happen in a couple of weeks. and having a "fun" server launch in a couple of years that people quit out after a month is fine imo aswell. was just going through my head but ur right in the grand sceme of things
Post automatically merged:

what i refered to is something that could happen in a couple of weeks. and having a "fun" server launch in a couple of years that people quit out after a month is fine imo aswell. was just going through my head but ur right in the grand sceme of things
i ment years not weeks :'D
 
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Prepare your pickaxes!

You're invited to our weekend event where:
- Minning will have a chance to double the ingots obtained;

So if you need some materials for crafting, there's no better time to farm them than this weekend.

Event start: 21 June 2024, after the server save.
Event ends: Midnight (00:00) on 24 June 2024.

We wish you great loot, everyone !
Darkrest.Online Team
 

Patch 4.4.0​

(live after global save 23/06/2024)

Client Update​

Fixed​

  • Gathering action will no longer cause visual mouse cursor glitch;
  • Servants' expeditions time left visual bug has been fixed;

Added​

  • A confirmation window on canceling servants' expeditions has been added;
  • All windows should save (battle, vip lists, backpacks, tasks [...]) per character;
  • An animation to open windows/backpacks has been added to make it easier to find them;
    • It is possible to turn it off in Options -> Interface: Window
  • Two new filters for the battle window have been added;
    • Show own summons;
    • Show others' summons;
  • CTRL + O shortcut on the production build has been fixed;
  • Guilds: Added guilds list to the guilds module;
    • You can filter the list by RPG and PVP guilds and see guilds' members;
  • Guilds: Added a promotion and demotion;
    • The functionality is accessible from the Guild Members tab;
  • An immune condition image has been added to the client;
  • Items: Crafted items (these with lower value) will now have an indicator on them;
  • Backpacks and small windows can now be locked/unlocked;
  • Added a discoverable minimap
    • Your map will be fully discovered from the start, but greyed out, you actual wandering will discover it in full color
    • Minimap will now render floors below your current floor instead of a black background
  • Hunt analyser will now recalculate prices when cyclopedia price change;

Changed​

  • All traits' descriptions have been refactored;
    • To have better clarity and be more visually appealing.
  • Changed the servant expedition options to 1, 3, and 12 hours;
  • Hunt analyser now counts items that are worth 0 gold coins;
  • Non latin characters are no longer supported

Server Update​

Fixed​

  • Fixed an issue where looted items weren't stacking with crafted ones;
  • Fixed an issue where ores were not spawning in rare scenarios;
  • Fixed a bug related to Djinns and their push ability;
  • Fixed a bug in traits related to cooldowns;
  • Fixed a bug related to Magnus Sunday spawning;
  • Fixed a bug where meteor recipes didn't display the names correctly;
  • Fixed a bug related to the market history of finalized auctions;

Added​

  • Added Orc Warriors and Orc Spearmen to the Orcs task;
  • Added a bank in Wetwood;
  • Players now receive immunity if the server closes unexpectedly;
    • The immunity lasts 60 seconds and is cleared upon relog
  • Added field damage immunity to meteors;
    • Some meteors were spawned in fields and burning constantly spawning lots of monsters, this should no longer happen
  • Goblin leaders now drop small stones;
  • Added a loot channel;
  • Monsters now show warning effects before spawning;
  • Temporary rings (e.g. life ring) will no longer go into inventory slots, when obtained;

Changed​

  • Summons are now removed upon the master death, thus won't drop corpse;
  • Rarity Monsters;
    • Increased health, experience, loot, and gold;
    • Reduced damage;
  • Crafting Changes;
    • Maximum crafting level increased to 300. You won't need to repeatedly craft low-level items like arrows;
    • Changed the formula for leveling crafting. Players won't fall behind, as the new formula starts from the previous max level of 200;
    • Upon failure, you now recover 50% of the resources and some gold used;
    • Adjusted some recipes;
  • Rod Adjustments;
    • Slightly increased the damage of Quagmire Rod and Tempest Rod;
    • Changed Moonlight Rod's element to ice;
    • Changed Quagmire Rod's element to earth;
    • Changed Tempest Rod's element to ice;
    • Slightly increased the damage of Wand of Cosmic Energy and Wand of Inferno;
  • Changed how the data is presented in !kills command;
  • Ice damage now shows as light blue color while energy as purple;
 
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