local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
local min, max = 50, 100
local outfit = {lookType = 130, lookHead = 100, lookBody = 100, lookLegs = 100, lookFeet = 100}
if doCreatureAddHealth(cid, math.floor(math.random(min, max))) ~= 0 then
if getCreatureHealth(cid) >= getCreatureMaxHealth(cid) * 0.5 then
doCreatureChangeOutfit(cid, outfit)
end
end
return doCombat(cid, combat, var)
end