unrealdracco
New Member
- Joined
- Feb 13, 2012
- Messages
- 9
- Reaction score
- 2
Hello all,
To start I would like to say that I haven't been involved with the OT community for quite a while.
Lately however, I've started tinkering on my old server again which has been a long time hobby project.
I figured I'd work on the map and port it over to the latest version of Tibia. However, I noticed RME only goes up to 10.98 and there are a lot of monsters missing in the editor.
Now I have added most monsters and their looktypes by hand, but some have 'wrong looktypes' according to the editor. This is probably because they are newer monsters ie. Werefox.
Now my question is: can I add support for tibia 11.xx to RME? And if so, how? I've noticed for example that there is no longer a .dat and .spr in the new client folders. Do we still need those or is there another method these days?
To start I would like to say that I haven't been involved with the OT community for quite a while.
Lately however, I've started tinkering on my old server again which has been a long time hobby project.
I figured I'd work on the map and port it over to the latest version of Tibia. However, I noticed RME only goes up to 10.98 and there are a lot of monsters missing in the editor.
Now I have added most monsters and their looktypes by hand, but some have 'wrong looktypes' according to the editor. This is probably because they are newer monsters ie. Werefox.
Now my question is: can I add support for tibia 11.xx to RME? And if so, how? I've noticed for example that there is no longer a .dat and .spr in the new client folders. Do we still need those or is there another method these days?