Oh, i misunderstood then xD. Cheers mateI didn't wrote ctf, I made a generator only. That config in my recent post is just an example of what features it would have.
Haha, will work on it when i got time ^^
Oh, i misunderstood then xD. Cheers mateI didn't wrote ctf, I made a generator only. That config in my recent post is just an example of what features it would have.
Haha, will work on it when i got time ^^
What's so brillant about that? I did a lot of scripts for 1.0 months ago and nobody gave a shit.
yeah we need it but if you got for tfs 0.3.6 its will be
sounds good too
Thank You
yeah we need it but if you got for tfs 0.3.6 its will be
sounds good too
Thank You
I don't think this is needed, tfs 1.x only intended for real maps - so just stick to updating ur real project.
I'm just butthurt after finding out monster AI is shit in tfs 1.x, core systems like that should be improved first before adding cool stuff like this. But yeah I suppose printer doesn't have the c++ knowledge to fix such things so releasing a system like this would be cool anyways I guess
https://github.com/otland/forgottenserver/issues/922Monster AI can be improved through Lua. A lot of people don't really know it, but monsters have script event handlers.
Also, I don't see much enhancement issues posted on the GitHub regarding the core monster AI. If you put them up there, it allows people to look at it and possibly make a contribution. Also, you're free to contribute too.
TFS 1.x is not intended to mantain only real maps. Maybe from the start it was the whole idea about open tibia servers. But TFS 1.x has alot of new features which make most of the things possible. I've was even able to make a pokemon server purely based on TFS 1.xI don't think this is needed, tfs 1.x only intended for real maps - so just stick to updating ur real project.