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- Nov 17, 2010
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Hello everyone.
Although we all have our own idea of fun, I'd like to discuss with the community what you all find fun/interesting.
As the title states I'm looking to discuss scripts/systems/quests that you have found to be interesting or thought would be interesting to test out.
The idea's presented here don't have to exist within tibia, or even exist at all.
They can be something you found, you saw on 'this ot back in 1439'.
They can be quest idea's, they can be a hunting system you enjoyed, they can be a simple pick-hole script that you found to be unique.
What I'm looking for is things you found and enjoyed.
My goal with this thread is 1 of 2 things.
Primary goal, find out what interests developers/players while playing a game.
Secondary goal, create a large-ish thread of unique/fun/interesting idea's to give inspiration to new/old developers.
I hope you'll all share your experiences with me.
Cheers!
Xikini
TL :DR
Although we all have our own idea of fun, I'd like to discuss with the community what you all find fun/interesting.
As the title states I'm looking to discuss scripts/systems/quests that you have found to be interesting or thought would be interesting to test out.
The idea's presented here don't have to exist within tibia, or even exist at all.
They can be something you found, you saw on 'this ot back in 1439'.
They can be quest idea's, they can be a hunting system you enjoyed, they can be a simple pick-hole script that you found to be unique.
What I'm looking for is things you found and enjoyed.
My goal with this thread is 1 of 2 things.
Primary goal, find out what interests developers/players while playing a game.
Secondary goal, create a large-ish thread of unique/fun/interesting idea's to give inspiration to new/old developers.
I hope you'll all share your experiences with me.
Cheers!
Xikini
TL :DR
» Mining system that allows resources to be collected. (Additional idea: Mining skill level.)
» Dynamic environment based upon character interaction/involvement. (Raids, bosses, hunting grounds, events)
» Seasonal activities/events/environment.
» Extra effects/animation for character states and achievements.
» Add unexpected events to quests.
» Daily rewards for returning and/or active players.
» Daily events. (raids, quests)
» Attribute system.
» Dynamic environment based upon character interaction/involvement. (Raids, bosses, hunting grounds, events)
» Seasonal activities/events/environment.
» Extra effects/animation for character states and achievements.
» Add unexpected events to quests.
» Daily rewards for returning and/or active players.
» Daily events. (raids, quests)
» Attribute system.
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