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Donation problem

Orkhz

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Sep 11, 2009
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I got problem with my donations, everything works fin until I buy an item, after buying it won't appear on the character and I can't find the problem, can anyone help me?

I'm using T.F.S 0.3.5 and Gesior 0.3.5 fix v6
 
FOR TFS 0.2.X
In creaturescript/login.lua delete all and paste this:
Lua:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 17
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
    if(InitShopComunication == 0) then
        local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
        InitShopComunication = eventServ
    end
    registerCreatureEvent(cid, "PlayerDeath")
    return TRUE
end

function sql_communication(parameters)
    dofile("./config.lua")
    env = assert(luasql.mysql())
    con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
    result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
    todo = result_plr:fetch({}, "a")
    while todo do
        id = tonumber(todo.id)
        action = tostring(todo.action)
        delete = tonumber(todo.delete_it)
        cid = getPlayerByName(tostring(todo.name))
        if isPlayer(cid) == TRUE then
            local itemtogive_id = tonumber(todo.param1)
            local itemtogive_count = tonumber(todo.param2)
            local container_id = tonumber(todo.param3)
            local container_count = tonumber(todo.param4)
            local add_item_type = tostring(todo.param5)
            local add_item_name = tostring(todo.param6)
            local received_item = 0
            local full_weight = 0
            if add_item_type == 'container' then
                container_weight = getItemWeight(container_id, 1)
                items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
                full_weight = items_weight + container_weight
            else
                full_weight = getItemWeight(itemtogive_id, itemtogive_count)
            end
            local free_cap = getPlayerFreeCap(cid)
            if full_weight <= free_cap then
                if add_item_type == 'container' then
                    local new_container = doCreateItemEx(container_id, 1)
                    local iter = 0
                    while iter ~= container_count do
                        doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                        iter = iter + 1
                    end
                    received_item = doPlayerAddItemEx(cid, new_container)
                else
                    local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                    received_item = doPlayerAddItemEx(cid, new_item)
                end
                if received_item == RETURNVALUE_NOERROR then
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                    delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
                    assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                end
            else
                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
            end
            end
        todo = result_plr:fetch (todo, "a")
    end
    con:close()
    env:close()
    local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end

In global.lua add this line:
Code:
InitShopComunication = 0

FOR TFS 0.3.X
In creturescript/login.lua, delete all and paste this:
Lua:
-- CONFIG --
SHOP_MSG_TYPE = 27

SQL_interval = 30

local config = {
    loginMessage = getConfigValue('loginMessage')
}
-- END OF CONFIG --

SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
    if(InitShopComunication == 0) then
        local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
        InitShopComunication = eventServ
    end
    local loss = getConfigValue('deathLostPercent')
    if(loss ~= nil) then
        doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
    end

    local accountManager = getPlayerAccountManager(cid)
    if(accountManager == MANAGER_NONE) then
        local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
        if(lastLogin > 0) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
            str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
        else
            str = str .. " Please choose your outfit."
            doPlayerSendOutfitWindow(cid)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
    elseif(accountManager == MANAGER_NAMELOCK) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
    elseif(accountManager == MANAGER_ACCOUNT) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
    end

    if(not isPlayerGhost(cid)) then
        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
    end

    registerCreatureEvent(cid, "Mail")
    registerCreatureEvent(cid, "GuildMotd")
    registerCreatureEvent(cid, "Idle")
    registerCreatureEvent(cid, "SkullCheck")
    registerCreatureEvent(cid, "ReportBug")
    return TRUE
end

function sql_communication(parameters)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getPlayerByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                if action == 'give_item' then
                    local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                    local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                    local container_id = tonumber(result_plr:getDataInt("param3"))
                    local container_count = tonumber(result_plr:getDataInt("param4"))
                    local add_item_type = tostring(result_plr:getDataString("param5"))
                    local add_item_name = tostring(result_plr:getDataString("param6"))
                    local b_head_slot = getPlayerSlotItem(cid, 1)
                    local b_necklace_slot = getPlayerSlotItem(cid, 2)
                    local b_backpack_slot = getPlayerSlotItem(cid, 3)
                    local b_armor_slot = getPlayerSlotItem(cid, 4)
                    local b_right_hand = getPlayerSlotItem(cid, 5)
                    local b_left_hand = getPlayerSlotItem(cid, 6)
                    local b_legs_slot = getPlayerSlotItem(cid, 7)
                    local b_feet_slot = getPlayerSlotItem(cid, 8)
                    local b_ring_slot = getPlayerSlotItem(cid, 9)
                    local b_arrow_slot = getPlayerSlotItem(cid, 10)
                    if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
                        local full_weight = 0
                        if add_item_type == 'container' then
                            container_weight = getItemWeightById(container_id, 1)
                            items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                            full_weight = items_weight + container_weight
                        else
                            full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                        end
                        local free_cap = getPlayerFreeCap(cid)
                        if full_weight <= free_cap then
                            if add_item_type == 'container' then
                                local new_container = doCreateItemEx(container_id)
                                local iter = 0
                                while iter ~= container_count do
                                doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                                    iter = iter + 1
                                end
                                doPlayerAddItemEx(cid, new_container)
                                itemtogive_id = container_id
                            else
                                local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
                            end
                            local head_slot = getPlayerSlotItem(cid, 1)
                            local necklace_slot = getPlayerSlotItem(cid, 2)
                            local backpack_slot = getPlayerSlotItem(cid, 3)
                            local armor_slot = getPlayerSlotItem(cid, 4)
                            local right_hand = getPlayerSlotItem(cid, 5)
                            local left_hand = getPlayerSlotItem(cid, 6)
                            local legs_slot = getPlayerSlotItem(cid, 7)
                            local feet_slot = getPlayerSlotItem(cid, 8)
                            local ring_slot = getPlayerSlotItem(cid, 9)
                            local arrow_slot = getPlayerSlotItem(cid, 10)
                            if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
                                if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
                                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
                                db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                                db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                                else
                                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
                                end
                            else
                                doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
                            end
                        else
                            doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot or give to friend and wait about '.. SQL_interval ..' seconds to get it.')
                        end
                        
                        
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
In lib/constant.lua ad this line:
Code:
InitShopComunication = 0
 
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