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E7 Project


North or East
You decide

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To make the server more unique from others, we have changed the following:

*5 vocations: (knight, archer, paladin, sorcerer, druid)
  • Paladin: Two-handed weapon fighter with holy magic, party buffs and healing abilities.
  • Archer: Bow/Crossbow/Spear weapon figher with conjure magic (with changes to arrows, bolts).
  • Knight: One-handed weapon fighter with tanking skills, taunting abilities and strengthening spells.
  • Sorcerer: Spellcaster with fire & energy magic and rune creating.
  • Druid: Spellcaster with earth & ice magic and healing/party buffs abilities.

All these changes are already live on our little test server and we are tweaking the changes to make it more balanced.
 
Druids in other games often got the ability to Shapeshift. Will it exist here aswell?
 
XML:
<instant group="support" spellid="38" name="Creature Illusion" words="utevo res ina" lvl="10" mana="20" aggressive="0" params="1" cooldown="2000" groupcooldown="2000" needlearn="0" function="Illusion">
<vocation name="Druid"/>
</instant>

There have always been one :)
 
Didn't ment like that though :p In some games they could transform into a bear and get extra attack or smth..
 
  • Sorcerer:
Energy Strike, Flame Strike, Fire Wave, Great Energy Beam, Energy Wave,
Rage of the Skies, Hell's Core, Light Healing, Intense Healing, Ultimate Healing,
Antidote, Light, Magic Rope, Levitate, Great Light, Magic Shield, Haste,
Strong Haste, Invisibility, Summon Creature,

  • Druid:
Eternal Winter, Ice Strike, Ice Wave, Terra Strike, Terra Wave, Wrath of Nature,
Light Healing, Intense Healing, Ultimate Healing, Antidote, Creature Illusion, Heal Friend,
Mass Healing, Light, Magic Rope, Levitate, Great Light, Magic Shield, Haste,
Strong Haste, Invisibility, Train Party, Protect Party, Heal Party, Enchant Party

  • Paladin:
Divine Missile, Divine Caldera, Antidote, Divine Healing, Light, Magic Rope,
Levitate, Great Light, Haste, Cancel Invisiblity, Divine Haste, Train Party,
Protect Party, Heal Party, Enchant Party

  • Archer:
Ethereal Spear, Light Healing, Intense Healing, Antidote, Light, Magic Rope,
Levitate, Great Light, Haste, Ultimate Light, Invisibility, Sharpshooter,
Summon Creature, Conjure Spear, Conjure Arrow, Conjure Food, Conjure Bolt,
Conjure Sniper Arrow, Conjure Explosion Arrow, Conjure Pericing Bolt,
Conjure Power Bolt

  • Knight:
Whirlwind Throw, Groundshaker, Berserk, Fierce Berserk, Antidote, Wound Cleansing,
Light, Magic Rope, Levitate, Great Light, Haste, Challenge, Charge, Protector,
Blood Rage


The new spells are missing (utura, etc) will add them later.
 
Last edited:
Current minimap:

Size: 2,5 Mb
Everything isn't shown in this picture.

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Sincerely,
E7 Team​
 
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