i would never touch a lowrate 7.7 with a ten foot long pole and noone else would either. so that being said gogog medium rate.
Sounds like it is coming together nicely.
You have no idea how badly ive tried to fix that.. GRR. Anyways good luck with EliteOT's. Looks solid ^^ I'll defidently try this out!Updated main thread... again..
My newest work:
Creatures that are running because low health will no longer diagonal-for-life-run like they do in OTs.
If you trap a monster against a wall, he will remain trapped (normally in OT's he'd diagonal out and run away)
Demonstration (watch in 720p or more.:
<strong>[video=youtube;WQoLm_eCt9k]http://www.youtube.com/watch?v=WQoLm_eCt9k&feature=player_embedded[/video]
this is realy a double feeling, isn't it?
at the one side, 1st september, school starts (negative)
but at the other side, 1st september, eliteOTs starts (positive)
holy crap o.o
Updated main thread... again..
My newest work:
Creatures that are running because low health will no longer diagonal-for-life-run like they do in OTs.
If you trap a monster against a wall, he will remain trapped (normally in OT's he'd diagonal out and run away)
Updated mainthread, 3 new fixes.
*Banker NPCs works just like real tibia.
(deposit all, transfer and withdraw works just like rl tibia)
*Monsters floorchange double-melee bug fixed.
(When you change floor and there's a monsters next to you, there's a great chance he hit you twice within 1-2 secs)
*Monsters running after target double-melee bug fixed.
(When a monster just reach you, there's a great chance he hit you twice within 1-2 secs)
Monsters are NOT allowed to hit you faster with melee than their default melee speed.
And right now, they can't do it either.
Bank in 7.72? silly