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Error regarding transparency in RME

auda

Advanced OT User
Joined
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So I've heard that you can add a function that let's you use transparency in RME - more specifically for water. I used the Tibia.otfi and opened it in Notepad++ and changed transparency from 'false' to 'true'. Now when I start RME all sorts of weird stuff happens, I'll add a screenshot below. Anyone got a clue or know where I can read about it? I've searched for similar error messages regarding this but nothing's popped up.

9TYHVeu.png
 
As far as I know, you can change that configuration in "View" tab. I've never heard that u need to edit Tibia.otfi files or something like that.
 
I think you misinterpreted what I mean. I’m talking about literal transparency for water sprites. So you can see through. It keeps crashing and bugging up RME so if anyone got a clue I’d appreciate the help!
 
I think you misinterpreted what I mean. I’m talking about literal transparency for water sprites. So you can see through. It keeps crashing and bugging up RME so if anyone got a clue I’d appreciate the help!
Hey, did u manage to fix the issue?
 
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