• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Exp Problem

Jknot

Member
Joined
Feb 18, 2008
Messages
153
Reaction score
12
Location
South Carolina
Hi guys it's me again i was trying to add this system to my server https://otland.net/threads/tfs-1-1-slot-system.206697/ and somehow managed to blunder it pretty bad now my server wont let me use exp adjustmets everything is standard exp i can't use stages or regular multipliers im using tfs 1.1 also i dont get any console errors any ideas on how i can fix this

btw i removed all of the files for the slot system
 
ok so i rebooted everything and now im getting this error
jgypdn8iz
http://postimg.org/image/jgypdn8iz/
:/ sry for double post
 
change player.lua to this


Code:
-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = false

function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = 'You see '
    if thing:isItem() then
        if thing.actionid == 5640 then
            description = description .. 'a honeyflower patch.'
        elseif thing.actionid == 5641 then
            description = description .. 'a banana palm.'
        else
            description = description .. thing:getDescription(distance)
        end
    else
        description = description .. thing:getDescription(distance)
    end

    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format('%s\nItem ID: %d', description, thing.itemid)

            local actionId = thing.actionid
            if actionId ~= 0 then
                description = string.format('%s, Action ID: %d', description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format('%s, Unique ID: %d', description, uniqueId)
            end

            description = description .. '.'
            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format('%s\nDecays to: %d', description, decayId)
            end
        elseif thing:isCreature() then
            local str = '%s\nHealth: %d / %d'
            if thing:getMaxMana() > 0 then
                str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
        end

        local position = thing:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if thing:isCreature() and thing:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = 'You see ' .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = '%s\nHealth: %d / %d'
        if creature:getMaxMana() > 0 then
            str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'

        local position = creature:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if creature:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition)
    if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then
        local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT)
        if thing then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
    end

    if isInArray({1714, 1715, 1716, 1717, 1738, 1740, 1741, 1747, 1748, 1749}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    elseif item.itemid == 7466 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    end

    if fromPosition.x == CONTAINER_POSITION and toPosition.x == CONTAINER_POSITION
            and item.itemid == 8710 and self:getItemCount(8710) == 2 and self:getStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage) ~= 1 then
        self:sendTextMessage(MESSAGE_INFO_DESCR, 'Well done, you have enough cockroach legs! You should head back to Santiago with them. Climb the ladder to the north to exit.')
        self:setStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage, 1)
        self:setStorageValue(Storage.RookgaardTutorialIsland.SantiagoNpcGreetStorage, 6)
    end
    return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('Sorry, not possible.')
        return false
    end
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player.uid
    local currentTime = os.time()
    local staminaTable = Game.getStorageValue("stamina")
    local timePassed = currentTime - staminaTable[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        staminaTable[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        staminaTable[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
    if not source or source:isPlayer() then
        return exp
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end
   
    -- EXP Stone
     if self:getStorageValue(1234) >= os.time() then
        exp = exp * 2
    end

    return exp
end

function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
 
change player.lua to this


Code:
-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = false

function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = 'You see '
    if thing:isItem() then
        if thing.actionid == 5640 then
            description = description .. 'a honeyflower patch.'
        elseif thing.actionid == 5641 then
            description = description .. 'a banana palm.'
        else
            description = description .. thing:getDescription(distance)
        end
    else
        description = description .. thing:getDescription(distance)
    end

    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format('%s\nItem ID: %d', description, thing.itemid)

            local actionId = thing.actionid
            if actionId ~= 0 then
                description = string.format('%s, Action ID: %d', description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format('%s, Unique ID: %d', description, uniqueId)
            end

            description = description .. '.'
            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format('%s\nDecays to: %d', description, decayId)
            end
        elseif thing:isCreature() then
            local str = '%s\nHealth: %d / %d'
            if thing:getMaxMana() > 0 then
                str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
        end

        local position = thing:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if thing:isCreature() and thing:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = 'You see ' .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = '%s\nHealth: %d / %d'
        if creature:getMaxMana() > 0 then
            str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'

        local position = creature:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if creature:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition)
    if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then
        local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT)
        if thing then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
    end

    if isInArray({1714, 1715, 1716, 1717, 1738, 1740, 1741, 1747, 1748, 1749}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    elseif item.itemid == 7466 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    end

    if fromPosition.x == CONTAINER_POSITION and toPosition.x == CONTAINER_POSITION
            and item.itemid == 8710 and self:getItemCount(8710) == 2 and self:getStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage) ~= 1 then
        self:sendTextMessage(MESSAGE_INFO_DESCR, 'Well done, you have enough cockroach legs! You should head back to Santiago with them. Climb the ladder to the north to exit.')
        self:setStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage, 1)
        self:setStorageValue(Storage.RookgaardTutorialIsland.SantiagoNpcGreetStorage, 6)
    end
    return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('Sorry, not possible.')
        return false
    end
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player.uid
    local currentTime = os.time()
    local staminaTable = Game.getStorageValue("stamina")
    local timePassed = currentTime - staminaTable[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        staminaTable[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        staminaTable[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
    if not source or source:isPlayer() then
        return exp
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end
  
    -- EXP Stone
     if self:getStorageValue(1234) >= os.time() then
        exp = exp * 2
    end

    return exp
end

function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
changed player lua as instructed and now i get this
exp_problem2.jpg
[/url][/IMG]
87qnkxd51
http://postimg.org/image/87qnkxd51/
 
you using the tfs 1.1 that was released? is your server live ot still testing? if so recompile a fresh 1.1 and i'm assuming you are using ORTS server so grab the new version of that and then re add your scripts.
 
you using the tfs 1.1 that was released? is your server live ot still testing? if so recompile a fresh 1.1 and i'm assuming you are using ORTS server so grab the new version of that and then re add your scripts.
not using ORTS using bruno minervina compile and have not had any problems till i tried to add the slot system then when i removed all the files i had added for the slot system the exp bug started i also am doing live/testing i have ran this for about 1 month now i was just trying to add the slot system
 
This is why you always use a test server lol. you have forgotten to remove somthing man. Try restarting the server see where the erros come from
 
Back
Top