I honestly think this should have been adjust and played with on beta. If you had higher rate(beta) it would have been easier to spot that. Now you have a bunch of people wasting lot of time and sometime re-rolling to a new class just to end up getting nerf and nerf.
I honestly think this should have been adjust and played with on beta. If you had higher rate(beta) it would have been easier to spot that. Now you have a bunch of people wasting lot of time and sometime re-rolling to a new class just to end up getting nerf and nerf.
I honestly think this should have been adjust and played with on beta. If you had higher rate(beta) it would have been easier to spot that. Now you have a bunch of people wasting lot of time and sometime re-rolling to a new class just to end up getting nerf and nerf.
Changelog #2
Thursday, 10 Dec 2015 - GM Peonso
Some recent changes made since December 7th, most of them will be applied in the server save of December 10th, others were already applied. Changes in bold are made to make gameplay even more close to what it was in the old 7.x era.
- Disabled 'Browse Field' option.
- Summons now have corpses.
- Disable corpse ownership at all (corpses had owners for 1 second before).
- Players will proper be PZ locked when you fight back/answer aggression.
- Monsters now cast aggressive spells while fleeing.
- Healing values are not show ingame anymore.
- Fixed being able to enter Al'Qus temple while PZ locked.
- Fixed not being able to move wooden flute out of monsters.
- Removed an infite unmoveable health flask from Al'Qus minotaurs.
- Added a level door for minotaur tomb quest.
- Buffing melee damage formulas, check FAQ for details.
- Lowered exori mana cost, from 80% (level*4) to 55% (level*2.75).
- Conjure items spells make doubled number of items, for consistency with rune spells.
- Other minor bug fixes.
2 things you updated with sux hardcore. Healing values and pz when attacking back lol. If a person attacks you, you should be able to attack back and go to safety, you didnt start the attack, the pker did. Your giving pker n advantage
This is 7.4 in the first place, besides you don't HAVE to attack the pker, you can just run away without attacking. The punishment for the pker is the white skull he gets, your punishment for attacking anyone with such a skull is getting pz locked.
It's a freaking custom 7.4-.-
The healing values only looks good lel...
Well, if he attacks you in the middle of nowhere, and ur a ek or pally you could attack him while running to town, he might use hes healing supply, and eventually leave if hes low on it..
But if you attack a person with skull who have not attacked you, you should get pz. THAT is fair.
It's a freaking custom 7.4-.-
The healing values only looks good lel...
Well, if he attacks you in the middle of nowhere, and ur a ek or pally you could attack him while running to town, he might use hes healing supply, and eventually leave if hes low on it..
But if you attack a person with skull who have not attacked you, you should get pz. THAT is fair.
Considering how high the magic level rates are compared to skills, you might want to nerf the UE/Burst arrows, since they currently have 7.4 damage.
Most of the level 50 + sorcerers, have magic level 50 aswell meaning they deal really high damage (UE around 400~ PVP)