Dwarves are just like humans a rather diverse race. They are generally very short, and very strong. Their skin is rumored to be
half stone half skin, which could explain their great resistance to physical and earth-damage. Most of them live
among their brothers in one of the many Dwarven Kingdoms northeast of Reikland but a plentyful can be found living in
Argardh, Reikland or even among the orcs or warlords of the desert(often as mercenaries).
The dwarves living in Reikland are known as the Ironbeard-Clan, and is one of the sub-races of the master-dwarven-race
the Ironheads. The Ironheads 'First King' is known as Thyrgrim Dunderfot and was the founder of Kazordoo'un.
Most or perhaps even all racially pure ironheads have today disappeared, it is believed, but they are the forefathers
of all living dwarves and it is this common racial-heritage that ties the different dwarven races together in a strong,
seemingly never-ending alliance and peace.
If the dwarves as race or civilization has a strength it is that they truly never battle with eachother. Settling
disputes among the dwarves is done by either wrestling, hammer-fighting(fighting with huge wooden hammers until luckily
one is down but not dead) or beer-drinking. If one dwarf challenges another on a duel in either 3 disciplines, it is
custom that the challenged dwarf must either accept the wrestle, the fight or the drinking - or take a knee and
verbally submit to the challenger. This 'submission' is rarely seen as most dwarves either wrestle, fight or drink
or from the start know their place. The most common time a dwarf does a public 'submission' is in times of war
when the warmasters are unsure of who is in command. The high-ranked warriors will then quickly challenge eachother
in this rather peaceful way so that they can unite with as little bloodshed as possible.
The Ironbeards of Reikland came to Reiklands rescue some 300 years ago when the Reikland Kingdom suddenly could not
hold back the invading orcs and warlords of the south. King Reikhart VIII of Reikland then paid Thor Ironbeard
and Eirik the Holy(Father to Eirik Redbeard) an
enormous ammount of gold and treasures to fight on his side aswell as build the fortification known as 'Ango
Ando Naugrim'. This literally translates to Dwarven Iron-gate, which it literally is. This is where the Ironbeards
and Reikland Army together defend themself from the invading southerners. The highlanders of Reikland
live in Frankia, in western Reikland, while the Ironbeards have been paid with the castle and region of Drakkia in
eastern Reikland. The Ironbeards also controls the northern Reikland outpost known as the Watchtower of Drakkia.
There are 7 sub-races of the Ironheads:
Ironfists (A royal bloodline that ruled the entire dwarven civilization for thousands of years after the
"Fall of the Ironheads". Now a rather weak
bloodline compared to their historic-legacy. Yet, most of the purest Ironhead descendants are believed to live among
the Ironfists, this makes them highly-regarded for most other dwarves, even the Blackbeards and Warhammers in terms
of marriage and alliances)
Ironbeards (Most known to humans, the dwarves living in Reikland. Their King is Eirik Redbeard, son of Eirik the Holy.
The Ironbeards have legendary old ties to Thyrgrim Dunderfot and is regarded as one of the strongest and fiercest
warriors among the dwarves. During the rule of the Ironfists the Ironbeards served as generals and warmasters in the
Ironfists army. )
Ironhearts (Split into 7 kingdoms, 1 of them being Kazordoo'un. The Ironhearts are more or less all descendants of
the Ironfists, but have changed their names because they either have been forced by ironfist noblemen or
chosen it personally to rid themself of the ironfists tyrannical history)
Frostbeards (Very small and a lot weaker than the average dwarf but highly intelligent. Lives in large
families scattered around the Winterlands)
Ironchests (Split into 3 kingdoms in the faraway Eastern Dwarflands)
Warhammers (Tribal civilization living as nomads on various locations)
Blackbeards (The "black-sheep" of the dwarven race. They are the ones who break the rule of eternal dwarven brotherhood,
as they normally dislikes other dwarves and often sell their axe as a mercenary in the south.)