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paladins will start to be usefull as soon as you delete teamhunting in game, but what can i know about 8.0 tibia, its better to make 10.0+ tibia from 8.0 version ;/
I know you said you like mysteri etc... But can we get stats on xbows and bolts/arrows i dont want to play paladin get 120 only to find out they auck late game and i wasted 7 days
I know you said you like mysteri etc... But can we get stats on xbows and bolts/arrows i dont want to play paladin get 120 only to find out they auck late game and i wasted 7 days
18:49 You see a flaming crossbow.
It weighs 58.00 oz.
+7% hit chance.
Only one I give you from new additions
Assassin stars breakchance 31% and buyable from ph goroma npc removed on this edition but with same requirement
Golden Arrows dropped by demons but single shot arrows not buyable high attack
Other arrows as you evole you'll run into them either way so you will find out if you decide to play as paladin
"PK Limits3 kills per day till the red skull or 5 kills per day till the banishment. Also, 6 kills per week till the red skull or 12 kills per week till banishment"
The player killing is very limited, it will be a lot of skull bashers for this reason. I think kills should be highered before banishment
What I would just change is the following: To make it more relax even for higher lvls.
Also I would higher the lootrate to 2,5-3x.
What about the mana regain for each vocs?
If you keep it very low, you should higher the magic rate. Or keep the magic rate, but higher the mana regain, what I would prefer.
In my mind its a must have, to receive fun as fast as possible.
What I would just change is the following: To make it more relax even for higher lvls.
Also I would higher the lootrate to 2,5-3x.
What about the mana regain for each vocs?
If you keep it very low, you should higher the magic rate. Or keep the magic rate, but higher the mana regain, what I would prefer.
In my mind its a must have, to receive fun as fast as possible.
The experience rate & skill/magic rate will stay as I have decided already.
The damage is between those client versions because I've made it so knight hit a little stronger then they would normally do on 8.0 with dmg spells. Paladins have gotten boosted weapons and new ammunition to make them viable for gameplay aswell.
I'll give you the regeneration rates as soon as I come home.
Currently discussin with my companion if we should make it so that reverse damage will give you task kill aswell (healing by ed, so ed dont need toattack monster)
its 2x loot you have infinity money and you use manas to exp on this client... it's not 7.4 where u bake runes 3 days to hunt 3 hours. you drag 100 bp manas to exp and become manaholic and profit 300k