I can not confirm nor deny if it will be coming online this weekend, but if yes, that will definitely be tomorrow and not today.
The reason is that we are down to the last minor amount of players to check for our investigation of abusers, but we have had massive problems with the test server during the last 4-5 days and more than half of this time that Necronia has been offline, we haven't been able to test or investigate anything. Luckily, such problems are getting fixed fast and Tarjei should be getting the private test server back up later today so we can finish the investigation.
And rest assured that we are working on a lot of stuff even though you guys are not online to test it. In fact, a lot of stuff has been going on. I'll post about it here in case you've missed it:
* Attack speed spells have been disabled and will most likely be totally removed from the game.
* Critical strikes now deal 2x damage instead of dmg^1.164.
* VitoaA now properly gives 3 HP like the tooltip says. (Used to give 2)
* Lupol now gives +3 extended food regeneration instead of +1 second (the client said it's going to be 5, but we never implemented it after the visual label update, and now we're nerfing it a bit to prevent it from becoming too viable)
* 15 spear weapons have received a huge rehaul.
* Changed the way hitChance/maxHitChance works entirely.
More changes here.
Here's also small teaser of what is going to be implemented soon.
Rough will be the day when we have to say goodbye to the Isle of Judgement and of the content that took a long while to implement/finish on it, including the map and all those teacher NPCs, but ultimately, they are slowing things down, confusing players, and doing more bad than good (even though I really personally like the RPGish aspect of the Isle of Judgement) - so all of this will be swapped with something much faster, a boat trip with Capt. Sharkslasher during which you will choose your promotion using the new interface I'm working on with
@BeniS :