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[Germany] MasterCores.com [7.4/Custom]

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does that work on whatever distro they are using? i mentioned to znote that you were were repeatedly trying to help them with the fix and he said something like "he wants me to use his shitty distro"

cuz if its as simple as taking that shit and doing some switches i hope its fixed asap
 
They distro are Avesta 0.6.3 ;]
And yes, this code will fix that things!

And my distro isn't shitty like he or you said, is one of the bests distros for old school servers ;]
Alot of guys bought the old versions ;]

Just look the features about my 3 actual distros:

Code:
:::::::::::::::::::::::::::::::::
:: Change Log by ::
:: Nottinghster ::
:::::::::::::::::::::::::::::::::

----- Added -----

* Added !changesex command (7.4 - 7.6 - 7.72).
* Added /gmspeed command (7.4 - 7.6 - 7.72).
* Added /bc command (7.4 - 7.6 - 7.72).
* Added /gmoutfit command (7.4 - 7.6 - 7.72).
* Added /clean command (7.4 - 7.6 - 7.72).
* Added /leavehouse command (7.4 - 7.6 - 7.72).
* Added waypoint system (7.4 - 7.6 - 7.72).
* Added gamemaster look (show healthpoints and manapoints of creatures, itemiD, subtype, actionid, uniqueid and position) (7.4 - 7.6 - 7.72).
* Added new channel Trade-Rookgaard (7.4 - 7.6 - 7.72).
* Added level and muted system to Trade and Trade-Rookgaard channels (7.4 - 7.6 - 7.72).
* Added muted system on Help Channel (7.4 - 7.6 - 7.72).
* Added Auto Save. (Removed)
* Added on config.lua push delay time (7.4 - 7.6 - 7.72).
* Added field "lastlogout" on database (players) (make it work with online players at website) (7.4 - 7.6 - 7.72).
* Added new talkactions (7.4 - 7.6 - 7.72).
* Added jungle maw (movements) (7.6 - 7.72).
* Added RSA Encryption (7.72).
* Added function onAdvance(cid) (7.4 - 7.6 - 7.72).
* Added Real Tibia Save/Clean System (config.lua) (7.4 - 7.6 - 7.72).
* Added a better Clean Map System (config.lua) (7.4 - 7.6 - 7.72).
* Added Server Priority (config.lua) (7.4 - 7.6 - 7.72).
* Added Free Premium (config.lua) (7.4 - 7.6 - 7.72).
* Added Spells Talk in Orange (config.lua) (7.4 - 7.6 - 7.72).
* Added VIP System (7.4 - 7.6 - 7.72).
* Added Automatic Backup System (configurable at backup.bat) (7.4 - 7.6 - 7.72).
* Added Player Protection against DDoS / Flood / Nuke attack (7.4 - 7.6 - 7.72) {Prevent the loss of skills, items and level}

----- Modified -----

* Shovel and pick open holes on sands with ActionID (7.4 - 7.6 - 7.72).
* Destroy items (7.4 - 7.6 - 7.72).
* Music on items (7.4 - 7.6 - 7.72).
* Machete break bamboo walls (7.6 - 7.72).
* Vocations.xml balanced (7.4 - 7.6 - 7.72).
* Change Gold Action (7.4 - 7.6 - 7.72).
* Global.lua and functions.lua (7.4 - 7.6 - 7.72).
* Command /serverinfo now show experience according with level and stages (7.4 - 7.6 - 7.72).
* Now house doors show price (7.4 - 7.6 - 7.72).
* Distro have now three versions, 7.4, 7.6 and 7.72.

----- Fixes -----

* Fixed Change Gold NPCs (7.4 - 7.6 - 7.72).
* Fixed Chat Channels (7.4 - 7.6 - 7.72).
* Fixed Monsters Double Hit. (7.4 - 7.6 - 7.72).
* Fixed GM talk red on Channels. (7.4 - 7.6 - 7.72).
* Fixed all Amulets, now are working fine (7.4 - 7.6 - 7.72).
* Fixed all Spells and Monsters (7.4 - 7.6 - 7.72).
* Fixed Stages System (7.4 - 7.6 - 7.72).
* Fixed Ban Death bug (7.4 - 7.6 - 7.72).
* Fixed Login Debug (7.72).
* Fixed Invisibility (7.72).
* Fixed GM Invisibility, UpdateTile and AddCreature (7.72).
* Fixed Minimap Click bug (7.72).
* Fixed ID of Spells in source (7.4 - 7.6 - 7.72).
* Fixed Monster Fleeing Attack (7.4 - 7.6 - 7.72).
* Fixed Clean Map System (7.4 - 7.6 - 7.72).
* Fixed UH trap (7.4)
* Fixed Cannot walk over 2 or more items with height (7.4).
* Fixed Rope won't work if there are items on the rope spot (7.4).
* Fixed Stamped letter (7.4).
* Fixed Teleports (7.4).

Now the config.lua:

Code:
        :::::::::::::::::::::::::::::::::
        :: Configs added by ::
        :: Nottinghster ::
        :::::::::::::::::::::::::::::::::
	
	-- Change sex
	changeSexPrice = 10000
	changeSexOnlyPremium = true
	
	-- How many seconds the player can push others
	PushDelayInterval = 500
	
	-- Use spell talking in orange?
	spellTalkInOrange = false
	
	-- Server Priority - options: "aboveNormal", "normal", "high" and "realtime"
	serverPriority = "high"
	
	-- Free premium for all players?
	freePremium = false
	
--- REAL TIBIA SAVE SYSTEM ---	
	
	-- Is it enabled?
	enableServerSave = true
	-- What hour will it happen?
	serverSaveHour = 9
	-- Will it just close the server or shutdown it? options: "closeserver" and "shutdown"
	serverSaveMode = "closeserver"
	-- Time to start warning players before the save (in minutes)
	saveWarnBefore = 20
	-- Clean server while saving?
	cleanServerAtSave = true
	-- Clean pz at save?
	cleanPzAtSave = true
	-- Clean corpses at save?
	cleanCorpsesAtSave = true
	-- Simple save frequence (in minutes)
	simpleSaveFrequence = 1
	-- Warn players about saving? (good for big servers)
	saveWarning = false
	-- save players? WARNING: YOU SHOULD JUST SET NO IF IT'S AN ENFORCED OTSERV
	savePlayers = true
	-- Database backup at save? (configurable at file backup.bat)
	DatabaseBackupAtSave = true
	
--- CLEAN MAP SYSTEM ---	
	
	-- Auto clean frequence (in minutes)
	autoCleanFrequence = 360
	-- Time to start warning players before the server clean (in minutes)
	cleanWarnBefore = 10
	-- Clean corpses/fields?
	cleanCorpses = true
	-- Clean pz area?
	cleanPz = true
 
Last edited:
Ahh, sorry for my behavior. Anyway we will not use your latest distribution, but thanks for UH and parcel traps(users have been waiting for ages for it xD). Your added on skype and we might do be able to do some business there for future needs and fixes. :)
 
Ahh, sorry for my behavior. Anyway we will not use your latest distribution, but thanks for UH and parcel traps(users have been waiting for ages for it xD). Your added on skype and we might do be able to do some business there for future needs and fixes. :)

Great! Hope for fast fixes !
 
i was just wondering, got no idea about distros etc so i wasn't trying to say it sucked or anything myself

great that will be fixed soon (assuming i understood znotes post correctly)

now tibicam plx xD and yes i know your working on engine no rush

edit: just noticed mastercores is on first page otserv list with yellow color ;o thats sick player count should continue to rise - but the exp rate says 1x when rlly it should say 3 (i know it goes to 1.6x or w/e at 100)
 
just noticed mastercores is on first page otserv list with yellow color ;o thats sick player count should continue to rise - but the exp rate says 1x when rlly it should say 3 (i know it goes to 1.6x or w/e at 100)

It's ok because..

Exp is x1 but experience table is different.
 
Ahh, sorry for my behavior. Anyway we will not use your latest distribution, but thanks for UH and parcel traps(users have been waiting for ages for it xD). Your added on skype and we might do be able to do some business there for future needs and fixes. :)

Anyways its not make its better, its still noob ots. You didn't fixed it by self so its a point of future.
 
Update 1.60 include some main and some minor fixes.

Game side:
- Uh Trap
- Parcel/Box traps

FINALLY !!!!!!!!!
 
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towards the gm's: 1. its already anoying you guys are in the enemy team playing.. and watching in middle of wars to us on your gms... 2. how did master yoda get in 5 secs from edron to isle of kings. Also this "guy" goes to war with 6 bp sds ? next time he came he had 4 bps. i just don't understand why you would even do take that with you....
its just strange..
 
FIX IT ASAP. you can't loggin anymore... while the people who are online are still able to play.
 
[19:16:30] Rodrigo Sales Paixão: Need more fixes ?
[19:17:11] Znote Norway: apparently it is still possible to move yourself over 2 boxes/parcels by dragging yourself over them
[19:18:41] Rodrigo Sales Paixão: hm
[19:19:47] Znote Norway: shouldn't be too hard to fix once we learn where the source code for player/creature dragging is
[19:20:51] Rodrigo Sales Paixão: You know how to fix it then?
[19:21:21] Znote Norway: im not the c++ coder, Erik is, have to wait for him to get online

Try this:

game.cpp

Change this:
Code:
Item* item =  tile->getItemByTopOrder(2);

To this:
Code:
Item* item =  tile->getItemByTopOrder(1);

Tile.cpp

Code:
Item* Tile::getItemByTopOrder(uint32_t topOrder)
{
        //topOrder:
        //1: borders
        //2: ladders, signs, splashes
        //3: doors etc
        //4: creatures

        for(ItemVector::reverse_iterator it = topItems.rbegin(); it != topItems.rend(); ++it){
                if(Item::items[(*it)->getID()].alwaysOnTopOrder == (int32_t)topOrder){
                        return (*it);
                }
        }

        return NULL;
}

Enjoy it ;]
 
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