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Lua Healing Other People With Potions

Ceejzor

Murica Born N Raised!
Joined
Jul 5, 2008
Messages
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Location
USA - Philippines
I am trying to find a way to turn off people being able to use potions on other players? I find it... making my server alittle unbalanced. Any help would be appreciated.:wub:
 
data/actions/scripts/liquids/potions.lua
Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "[B][COLOR="Red"]no[/COLOR][/B]", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}
 
My potions.lua does not have "usableOnTarget = "no", -- can be used on target? (fe. healing friend)"
can I add it? or will it give me console errors?

btw ILY! <3
 
Last edited:
Oki Doki!! ^_^
PHP:
local config = {
	removeOnUse = "no",
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7618, splash = 2, health = {100, 250}}, -- health potion
	[7588] = {empty = 7588, splash = 2, health = {300, 450}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7591, splash = 2, health = {500, 750}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 8473, splash = 2, health = {800, 1100}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7620, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7589, splash = 7, mana = {150, 290}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7590, splash = 7, mana = {300, 350}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 8472, splash = 3, health = {300, 400}, mana = {150, 250}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end

and this is my potions.lua
 
maybe this :

PHP:
local config = { 
    removeOnUse = "no", 
    splashable = "no", 
    usableOnTarget = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1 
    healthMultiplier = 1.0, 
    manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
    [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion 
    [7618] = {empty = 7618, splash = 2, health = {100, 250}}, -- health potion 
    [7588] = {empty = 7588, splash = 2, health = {300, 450}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion 
    [7591] = {empty = 7591, splash = 2, health = {500, 750}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion 
    [8473] = {empty = 8473, splash = 2, health = {800, 1100}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion 

    [7620] = {empty = 7620, splash = 7, mana = {70, 130}}, -- mana potion 
    [7589] = {empty = 7589, splash = 7, mana = {150, 290}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
    [7590] = {empty = 7590, splash = 7, mana = {300, 350}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion 

    [8472] = {empty = 8472, splash = 3, health = {300, 400}, mana = {150, 250}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion 
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
    local potion = POTIONS[item.itemid] 
    if(not potion) then 
        return false 
    end 

    if(not isPlayer(itemEx.uid)) then 
        if(not config.splashable) then 
            return false 
        end 

        if(toPosition.x == CONTAINER_POSITION) then 
            toPosition = getThingPos(item.uid) 
        end 

        doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
        doTransformItem(item.uid, potion.empty) 
        return true 
    end 

    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
        return true 
    end 

    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
        not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges)) 
    then 
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
        return true 
    end 

    local health = potion.health 
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
        return false 
    end 

    local mana = potion.mana 
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
        return false 
    end 

    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) 
    if(not realAnimation) then 
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) 
    else 
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
            if(isPlayer(tid)) then 
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) 
            end 
        end 
    end 

    doAddCondition(cid, exhaust) 
    if(not potion.empty or config.removeOnUse) then 
        doRemoveItem(item.uid) 
        return true 
    end 

    doTransformItem(item.uid, potion.empty) 
    return true 
end
 
It should be like this:

Lua:
local config = {
	removeOnUse = "no",
	usableOnTarget = "no", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end
 
Ok so after reading some of what you guy's wrote I tried putting this in for my potions.lua
PHP:
local config = { 
    removeOnUse = "no", 
    splashable = "no", 
    usableOnTarget = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1 
    healthMultiplier = 1.0, 
    manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
    [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion 
    [7618] = {empty = 7618, splash = 2, health = {100, 250}}, -- health potion 
    [7588] = {empty = 7588, splash = 2, health = {300, 450}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion 
    [7591] = {empty = 7591, splash = 2, health = {500, 750}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion 
    [8473] = {empty = 8473, splash = 2, health = {800, 1100}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion 

    [7620] = {empty = 7620, splash = 7, mana = {70, 130}}, -- mana potion 
    [7589] = {empty = 7589, splash = 7, mana = {150, 290}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
    [7590] = {empty = 7590, splash = 7, mana = {300, 350}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion 

    [8472] = {empty = 8472, splash = 3, health = {300, 400}, mana = {150, 250}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion 
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
    local potion = POTIONS[item.itemid] 
    if(not potion) then 
        return false 
    end 

    if(not isPlayer(itemEx.uid)) then 
        if(not config.splashable) then 
            return false 
        end 

        if(toPosition.x == CONTAINER_POSITION) then 
            toPosition = getThingPos(item.uid) 
        end 

        doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
        doTransformItem(item.uid, potion.empty) 
        return true 
    end 

    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
        return true 
    end 

    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
        not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges)) 
    then 
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
        return true 
    end 

    local health = potion.health 
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
        return false 
    end 

    local mana = potion.mana 
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
        return false 
    end 

    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) 
    if(not realAnimation) then 
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) 
    else 
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
            if(isPlayer(tid)) then 
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) 
            end 
        end 
    end 

    doAddCondition(cid, exhaust) 
    if(not potion.empty or config.removeOnUse) then 
        doRemoveItem(item.uid) 
        return true 
    end 

    doTransformItem(item.uid, potion.empty) 
    return true 
end

still not working though they can use potions on each other from far or near.

I'm using 0.3.6 frankfarmers map release
 
You didn't add this:
Code:
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
And change some line to this:
Code:
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
 
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