Since the 3 main towns are done, I can start to work on some main parts of the conquering system!!!!
Yaaay~!
I need to figure a nice way of making it, how it shall work. An advanced concept of it or something, to make the draft version up running.
War Zones
War zones are the zones you need to conquer, by conquering a war zone, all people who reside in the same
town as you do, will gain an advantage.
The main advantage will be access to restricted areas. Only towns that have conquered a specific war zone can enter the island. And the island may contain special ingredients required for the game, good hunting places and quests.
For an example:
By conquering Laguna War Zone, everybody who reside in the same town as you do, will gain access to Laguna Island.
There shall be several war zones across the entire map. Each town will have special advantage to their nearest war zones. Nothing overpowered, but something like a private path (only possible to walk through for that town) that leads to the war zone.
While the other two towns will have to walk a shared path. And conflicts may occur before even reaching the war zone.
To conquer a war zone, your town need to dominate the top floor of the war zone. Its almost like "King of the hill". A battle for a war zone is estimated to about 20 - 30 minutes. This way, people who are far off the war zone, get their time to jump into battle before its over.
However, each war zone will have slightly different ways to conquering the zone. The Laguna War zone is not done yet, and I have yet to figure out which kind of "conquering" system I shall have on it, so I will use another sample from another war zone I have created:
Mountainpass Island:
As with last time, your goal here is to reach the top. However, you can only use a "ladder" (to climb up to next floor) once each 6 minutes. And to successfully conquer the war zone, you need to stay alive on top floor for 10 minutes.
If you are a
defender of the war zone, which means you have already conquered the war zone, and want to defend it to avoid other towns conquering it, you can use the ladders without any cooldown.
The goal to any defender is ofcourse, to eliminate all the enemies. Note that enemies might also fight among themselves, since there will always be an interest of 2 towns to conquer a war zone. And only 1 town can rule over a war zone at the same time.
If you, as a conqueror reaches for an example 3rd floor, and you die. You will have to start from the beginning, and cooldown applies then as well.
This is a good war zone, and it may take many hours to conquer. I can see big long epic battles in the future here.
If your town have recently conquered a war zone, you will own the war zone for at least
12 hours. After 12 hours, other people can conquer it again. This way, players from different time zones (EU, USA) may both enjoy the conquering zone by having at least 1 potencial battle between each war zone.
Still in very draft mode: (Need to find a way to do this, without making it possible to abuse the system)
So, after 12 hours, its possible to conquer war zone, but if you manages to defend the war zone (from the same amount of time as your town conquered it in), you will have an additional 6 hours protection to the war zone before its possible to re-conquer it.