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local config = {
savePlayersOnAdvance = true
}
function onAdvance(cid, skill, oldLevel, newLevel)
if(config.savePlayersOnAdvance) then
doPlayerSave(cid, true)
end
return true
end
I've never seen this post so I've never replied to it. The script you posted does not save onDeath, it saves on advances. A script saving the character onDeath is useless, it would save the character after it died which it does anyway when they log out