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Programmer Hire me on weekly basis

BUMP ~ Available for work, taking Western Union payments only at the moment.
 
Hello,

I have a proyect working during the last year and I am looking for some upgrades. My objetives are:
- Multi-world TFS & Znote: Coding the required for houses, tile_items, players, etc along TFS and Znote AAC. With an option to enable transfer for players from each world.
- Cast System (50 USD): I know that the best Cast System is from @Slavi_Dodo, which has a minor bug reported on two similar disconnections on same time, which needs to be fixed.
- Client 11 (100 USD): Adding the compatible client 10.00 along with client 11, using action bar function and also analyzers.
- New Ammo (25 USD): Will require otb update.
- New summons (25 USD)

I am paying trough PayPal after the job is completely done. Also you may choose which task you are comfortable to do.

I have been working with @Znote, @Don Daniello, @Mkalo, @StreamSide, @Colors and a few others who can corroborate that I am a serious guy.
 
BUMP ~ Available for work, taking Western Union and PayPal payments only at the moment.
 
I'm available for work.
Taking PayPal payments now.
 
Bump~

Ability to work on cast system for TFS 1.2 and so much more.
Available to work until June 1st.
 
Bump~

Ability to work on cast system for TFS 1.2 and so much more.
Available to work until June 1st.
Are you up to implement the 7.7 A.I for tfs 1.2/1.3?
 
Just by curiosity what's A.I?

Hello CipsoftStinks,

It means Artificial Intelligence, it applies to how monsters behaved themselves back in 2004~2006 (Movement, AttackSpeed depending on Distance if the monster is ranged or not, an actual calculation going on with monster's Defense and Armor values instead of the -let's put it this way- really bad implemented original tfs formula, which takes only the defense value from the .xml and set it to maxDefense then divides maxDefense by 2 and that'd be minDefense, a number between the range of minDefense and maxDefense is what the monster will actually defend, which is totally wrong.

I sat down with a few people here and there and managed to create this code for 0.4, which runs on my server. It isn't way too complicated but it's rather long (over 2k lines for the movements and combat, some 100 lines for the new defense formula).

I also have got so far and converted some dumps from the real leaked binary (from cipsoft) and managed to get some other functions from real tibia running on TFS like the spawnTime being dynamic and modified depending on the number of players on the server.

Best Wishes,
Okke
 
Hello CipsoftStinks,

It means Artificial Intelligence, it applies to how monsters behaved themselves back in 2004~2006 (Movement, AttackSpeed depending on Distance if the monster is ranged or not, an actual calculation going on with monster's Defense and Armor values instead of the -let's put it this way- really bad implemented original tfs formula, which takes only the defense value from the .xml and set it to maxDefense then divides maxDefense by 2 and that'd be minDefense, a number between the range of minDefense and maxDefense is what the monster will actually defend, which is totally wrong.

I sat down with a few people here and there and managed to create this code for 0.4, which runs on my server. It isn't way too complicated but it's rather long (over 2k lines for the movements and combat, some 100 lines for the new defense formula).

I also have got so far and converted some dumps from the real leaked binary (from cipsoft) and managed to get some other functions from real tibia running on TFS like the spawnTime being dynamic and modified depending on the number of players on the server.

Best Wishes,
Okke


Thanks for tour repply @Okke
 
Bump ~

Working with OTClient now.
More RealOTS - Oldschool information as well, including formulas, behavior A.I as mentioned by Yamaken, and a lot more.
 
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