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Hiring someone for the single task of successfully altering the Damage Melee and Distance Formula for my engine, or vocation(s) within the engine.

BlueBlimp

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I would like to pay someone for the completion of this task:

Successfully alter the Damage Formula within the engine or Vocation to my satisfaction.

I use TFS 0.4. I do not know how to alter the Damage Formula for the engine or any vocation of this engine. Currently the only thing I know how to do is change the "x-damage" and "x-skll" in the Vocations.xml file. This is unsatisfactory to me. Players and Monsters both have skills and weapon attack so there must be a formula that is being used inputting those variables -- I want to know what that formula is, and/or better change it. There simply must be a way to do this.

The Damage Formula I wish to use in the main is from Peonso, the pre 8.0 Melee and Distance Damage Formula: Game mechanics through time. (https://otland.net/threads/game-mechanics-through-time.216072/)

Code:
Your max damage is:
0.06*skill*WeaponAtk*d
Where d is your damage factor:
Full Attack: 1
Balanced: 7/10
Full Defence: 1/2
Your damage is a random number between 0 and your max damage rounded down, note that it can still be reduced by defenses (if it's reduced to a value below 1 by shield = poof, by armor = sparks).

Your min damage is:
level/5
Your max damage is:
(0.065*skill*WeaponAtk*d)
Where d is your damage factor:
Full Attack: 1
Balanced: 3/4
Full Defence: 1/2
Your damage is a random number between min damage rounded down and your max damage rounded down, note that it can still be reduced by armor (if reduced below 1 = sparks).


This is the base I built my engine/server from:


Please respond/contact me if you believe you can meet these needs. It must be completed to the point that it works server or vocation wide without a bug or error, no partial completion will receive full compensation as this does little for me in the practical. Specifics and terms can be of course negotiated.
 
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