Hi everyone,
I'm having trouble with creature animations in OTCV8. The issue is that animations always appear synchronized, even though I’ve explicitly set them to be asynchronous in the .obd file.
Here’s what I’ve done so far:
It seems like the client is not respecting the asynchronous flag at all. Has anyone faced this issue before or knows what could be causing OTCV8 to ignore async animation settings?
Any help or pointers would be greatly appreciated!
Thanks in advance!
I'm having trouble with creature animations in OTCV8. The issue is that animations always appear synchronized, even though I’ve explicitly set them to be asynchronous in the .obd file.
Here’s what I’ve done so far:
- In the .obd file, I’ve tried both async: true and async: false, but the result is the same: all creatures with the same outfit animate in sync.
- The animation settings (idle/walk/frame duration) are correctly configured and tested with multiple sprites.
- No errors show up in the OTCV8 client or logs.
- I’m using the latest OTCV8 with custom modules to display animated creatures.
It seems like the client is not respecting the asynchronous flag at all. Has anyone faced this issue before or knows what could be causing OTCV8 to ignore async animation settings?
Any help or pointers would be greatly appreciated!
Thanks in advance!