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Introduction to OTClient.

Can someone give me the names of all the Development packages and Runtime Package, for Linux ofcourse?
I tried once and downloaded their packages, compiled it and it crashed.
If you're trying to compile on gentoo, let me know. I did it (Had to compile some libraries, though)
 
Shit, you mean I have to emerge them? anyways, tell me which ones I need.
Adding something to my previous post: I'm not able to use GCC 4.7.1 atm, emerge and/or overlay aren't being updated for some reason... and edubart just refactored his code to use big new c++11 features that are available from GCC 4.7.1+...

As far as I remember, I had to compile boost 1.50, gimp3 (or smth) and OpenAL probably, also XOpenIM (from the X11 lib) won't work on my system because of some language thing, so that might be the problem for you, try debugging? You can find a list of packages you need over here: otclient.info | Compiling on Linux
 
Adding something to my previous post: I'm not able to use GCC 4.7.1 atm, emerge and/or overlay aren't being updated for some reason... and edubart just refactored his code to use big new c++11 features that are available from GCC 4.7.1+...

As far as I remember, I had to compile boost 1.50, gimp3 (or smth) and OpenAL probably, also XOpenIM (from the X11 lib) won't work on my system because of some language thing, so that might be the problem for you, try debugging? You can find a list of packages you need over here: otclient.info | Compiling on Linux

https://wiki.sabayon.org/index.php?title=HOWTO:_Safely_mix_Entropy_and_Portage

It tells you how to mix Portage and Entropy, but be careful, you can break your system by carelessly using both Managers.
 
@Shinarmu oh well, I reverted changes that support 4.7.1, we better off wait until they update their repos instead (I don't feel like breaking my system -_-)
 
Maybe I overread it but which versions are supported by OtClient?
 
Maybe I overread it but which versions are supported by OtClient?
8.10 -> 910. I played some server with otclient before and it was very enjoyable, especially that I can add events to utamo vita/utani gran hur so it casts them for me LOL... it was so fun ;-)
 
Generally speaking, it's a client to play OTServ, but it's much more than that as it's fully customizable (like custom backgrounds, extra functionality such as built-in map editors etc) and much better than the standalone client from Cipsoft.

Copied from otclient.info | Home (the homepage of OTClient)

What is OTClient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.

Features

Beyond of it’s flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Androi/iPhon/iPad and much more. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn’t designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.
 
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