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Using tfs 1.2 and trying to edit my spell and having issues of not allowing monster to move when spell is being casted but dont see any feature how to achieve. Any ideas or code snippers how i could do it?
You could perhaps achieve this with a very heavy paralyze?
Although the problem with that is the duration of immobility and the actions one could take during that time.
Throw in some ice effects and voila
You could perhaps achieve this with a very heavy paralyze?
Although the problem with that is the duration of immobility and the actions one could take during that time.
Throw in some ice effects and voila
Hello. I would like to present another nice functionality which went lost in 0.X series - possibility to freeze/unfreeze player. It's nice to have feature which can be used in many quests or system...
This is a spell knights can use to stun. It's basically a Leona Q, it's damage is similar to a brutal strike, with the damage scaling off of the player's SKILL_SHIELD. Because of the power of a stun, its duration does not increase - I have it at 3 seconds by default which halves to 1.5 on...