MxSoft
Leave Tibia, Live Life.
Hi i have a server but whn there is some war...when someone dies creates like a little freeze..i have a dedicated server in vpsland with the best server they have is normal to have lag??
Hi i have a server but whn there is some war...when someone dies creates like a little freeze..i have a dedicated server in vpsland with the best server they have is normal to have lag??
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="login" name="PlayerLogin" event="script" value="login2.lua"/>
<event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/>
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
<!--Cyber's BestRep++Sys -->
<event type="look" name="repLook" event="script" value="rep/repLook.lua"/>
<event type="kill" name="repMonster" event="script" value="rep/repMonster.lua"/>
<event type="kill" name="repKill" event="script" value="rep/repKill.lua"/>
<event type="kill" name="Frags" event="script" value="frags.lua"/>
<event type="login" name="Antimagebomb" event="script" value="Antimagebomb.lua"/>
<event type="kill" name="BountyHunter" script="kill.lua"/>
<event type="kill" name="countKill" event="script" value="count.lua"/>
<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
</creaturescripts>
im using 0.4 but where do i check ondeath functions?
<event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/>
<event type="kill" name="repMonster" event="script" value="rep/repMonster.lua"/>
<event type="kill" name="repKill" event="script" value="rep/repKill.lua"/>
<event type="kill" name="Frags" event="script" value="frags.lua"/>
<event type="kill" name="BountyHunter" script="kill.lua"/>
<event type="kill" name="countKill" event="script" value="count.lua"/>
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
function onKill(cid, target)
local room = getArenaMonsterIdByName(getCreatureName(target))
if room > 0 then
setPlayerStorageValue(cid, room, 1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT,'You can enter next room!')
end
return TRUE
end
local config = {
deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')),
sqlType = getConfigInfo('sqlType'),
maxDeathRecords = getConfigInfo('maxDeathRecords')
}
config.sqlType = config.sqlType == "sqlite" and DATABASE_ENGINE_SQLITE or DATABASE_ENGINE_MYSQL
function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled ~= TRUE) then
return
end
local hitKillerName = "field item"
local damageKillerName = ""
if(lastHitKiller ~= FALSE) then
if(isPlayer(lastHitKiller) == TRUE) then
hitKillerName = getPlayerGUID(lastHitKiller)
else
hitKillerName = getCreatureName(lastHitKiller)
end
if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then
if(isPlayer(mostDamageKiller) == TRUE) then
damageKillerName = getPlayerGUID(mostDamageKiller)
else
damageKillerName = getCreatureName(mostDamageKiller)
end
end
end
db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");")
local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";")
if(rows:getID() ~= -1) then
local amount = rows:getRows(true) - config.maxDeathRecords
if(amount > 0) then
if(config.sqlType == DATABASE_ENGINE_SQLITE) then
for i = 1, amount do
db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);")
end
else
db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";")
end
end
end
end
function onKill(cid, target, lastHit)
if(isPlayer(target) ~= true) then
return true
end
if (isPlayer(cid) == true) and (isPlayer(target) == true) then
if getPlayerSkullType(target) == SKULL_WHITE then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_YELLOW then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_RED then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_BLACK then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_NONE then
addPlayerFrag(cid, 1)
end
return TRUE
end
end