I just decided to stop playing this shitting game cause they cant even make a proper balance of champs, evelynn healing 2500 in teamfight is not fucking funny.
I just decided to stop playing this shitting game cause they cant even make a proper balance of champs, evelynn healing 2500 in teamfight is not fucking funny.
I just changed my mind its addiction xP, but i will never play solo need duo so i can ban those champs
Code:[B]HAPPY NEW YEARS! New Skins in the Store Cowgirl Caitlyn Ranger Caitlyn New Year's Eve Teen Annie Sailor Plank Rock 'Em Sock 'Em Blitzbot Celebrity Stylist Taric League of Legends v1.0.0.108 Caitlyn, the Sheriff of Piltover Piltover Peacemaker: Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). Yordle Snap Trap: Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds. 90 Caliber Net: Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Ace in the Hole (Ultimate): Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. Headshot (Passive): Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. Alistar Triumphant Roar cooldown will now only be reduced by 1 second per nearby enemy unit death instead of 2 seconds. Blitzcrank Mana Barrier will now activate when Blitzcrank's health is brought below 25% and create a shield with 35% of his mana. Cassiopeia Noxious Blast Duration increased to 4 seconds. Cooldown increased to 4 seconds. Ability power ratio reduced to .7 from .9 Miasma Initial circumference increased 20% Poison duration increased to 3 seconds from 2. Twin Fang Ability power ratio increased to .6 from .45 Range increased by 50. Petrifying Gaze range increased by 50. Dr. Mundo Sadism cooldown changed to 100/90/80 from 60 at all levels. Evelynn Hatespike will now take priority in target last attacked if within multiple close units. Garen Judgment Base damage changed to 50/90/130/170/210 from 60/90/120/150/180 Scaling increased to 1.25 per bonus Attack Damage from 1 Heimerdinger H-28G Evolution Turret health changed to 250/300/350/400/450 (+1.3 per ability power.) Kayle Righteous Fury extra damage increased to 5/12/19/26/33 from 4/10/16/22/28 Intervention duration changed to 2/3/4 seconds from 2/2.5/3 LeBlanc Base attack damage increased to 54 from 48. Malzahar Nether Grasp Magic damage changed to 250/400/600 (+1.2 per ability power) from 250 / 400 / 550 (+1.5 per Ability Power) Duration decreased to 2 seconds from 2.5 Olaf Vicious Strikes health scaling changed to 1% from 0.5% Ryze Desperate Power now gives 5%/10%/15% magic penetration when activated. Soraka Starcall's ability power ratio increased to .35 per level from .25 Astral blessing now has a passive cooldown reduction as 3/6/9/12/15% Taric Imbue's cooldown reduction per melee hit reduced to .5 seconds from 2. Tristana Explosive Shot range increased to 650 from 600. Buster Shot now scales from the higher of +.65 per Attack Damage OR +1.5 per Ability Power. Twitch Spray And Pray Extra damage changed to 20/35/50 true damage. Veigar Attack animation redesigned to be smoother and faster. Primordial Burst animation redesigned to appear more apparent during battle. Vladimir Hemoplague Magic damage increased to 200/300/400 from 150/250/350 Ability power per level reduced to .65 from .7 Zilean Time Bomb ability power ratio reduced to 0.8 from 0.9 Chrono Shift duration reduced to 7 seconds from 13. Items Zhonya's Ring Replaced stasis active with new active: Your next offensive or healing ability is 15% more effective (80 second cooldown). Innervating Locket redesigned as the following: +400 health +450 mana UNIQUE Aura: Nearby allies gain 20 Health Regen per 5 and 9 Mana Regen per 5. UNIQUE: Reduces ability cooldowns by 15%. UNIQUE: When you use an ability, you regenerate 30 Health and 20 Mana over 5 seconds. This effect has an 8 second cooldown. Recipe Cost: 600 Total Cost: 2400 New Item: Vampire's Mask Recipe: Haunting Guise + Hextech Revolver +80AP +300HP +15%Spell Vamp UNIQUE: +20 Magic Penetration Recipe Cost: 1000 Total Cost: 3685 Sunfire capes no longer damage enemies while dead. General Fixed bug where champions in knocked-up status would stay in air longer than intended. Dragon gives less gold. New hotkey options for items with active uses. Spells Exhaust No longer blinds target. Duration increased to 4 seconds. Armor is now reduced by 20% Magic Resist is now reduced by 15% Rally now gives 15-40 attack damage instead of 10-35. Masteries Mastery pages are now available in store for 590RP or 6300IP. A current maximum of 8 pages is allowed. Brute Force offense mastery now gives 2 attack damage per rank instead of 1. Cripple offense mastery no longer increases Exhaust duration. New Map! Magma Chamber. 5v5 map larger than Summoner's Rift. New neutral monsters. New approach! This map was created in intention of less focus of large 5v5 team battles and will require more tactics and newer strategies. It will also bring a different interest in champion selection. Choose wisely summoners. So I spent the last few days hoping for the new patch. And it was never announced probably because they are saving it for New Year's. This is my personal fantasy of what it should look like, but won't. Upvotes for wanting the same patch as me. I had to nerf and rebalance some of my personal favorites like Zilean for sake fairness. Edit: Quote:Originally Posted by Groosalugg Forgot Guardsman's Galoshes. Oh yea, also those cdr boot things Sona wants really badly. Edit: Forgot about the Zhonya's rework. Added it in.[/B]
In shortly, Locket is back, Masteries got also Pages (For Buy).
Zhonya remaded, you not longer untouchable for 2 sec its boost your next heal or spell.
Exhaust lasts longer, but dont blind anylonger.
AND NEW MAP, MAGMA CHAMBER
I wonder how many players will be able to play the map
EDIT: Oh 5v5
@Nikodada if u want tips ask View Profile: kokokoko - OtLand here on otland ^^ He got 1735 top rating on 3 vs 3 so i think he know how to play 3 vs 3 best
But i think the way to go is 3 tanks ^^ Not like.. 1 support 1 dps and 1 tank.. Then they will just aggro support and dps and leave tank![]()
I didn't know I had 1735 top rating in 3sLast time I checked I was unranked with 3 wins to 4 losses in 3v3
Anyways, if I were to play 3s competitively I'd probably use Annie in top lane, mundo in bot and olaf/warwick/trundle in the jungle
Edit:
@everyone
The patch notes are not the actual ones
See in the quote:
So I spent the last few days hoping for the new patch. And it was never announced probably because they are saving it for New Year's. This is my personal fantasy of what it should look like, but won't. Upvotes for wanting the same patch as me. I had to nerf and rebalance some of my personal favorites like Zilean for sake fairness.
Edit again!
@Renton
Do you really see Evelynn as OP? Please explain![]()
guise, I was out for 2 days net was fuke
Can someone tell me a review of latest changes![]()
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I still feel that she is easily countered. Let the tank grab an oracle and stay with your team. If they do focus the tank, it means he's doing his job, right? Also in the laning phase, try to stick as near your tower as possible(this always applies though). If the evelynn is jungling, clairvoyance is great for knowing where she is. Her early stealth gank potential with lizard buff might be a bit flawed though, but then again shaco can do the same thing
Another good counter to her is TF, thanks to his ult
If I have problems with an eve, it's usually because my team mates pushed their lanes and snowballed her like crazy(solo queue in 1300~ can, at times, be a nightmare)