Loot in Tibia?

FenX

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Hey guys,

No clue where to post this so I'm posting it here. It's not a support matter or anything like that.

A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills e.g. 1000 demons, gets multiple MPAs and another player kills 1000 and gets only one? In most mmorpg games I've played loot is based on RNG (random number generator), so everytime a monster dies the system rolls a dice and loot is generated based off of the numbers the system generates (just a basic explanation, pls don't eat me alive xD). So how does it work in Tibia, I'm curious to see what you guys say.

Is there any source files I can look into to see the code behind it all?
 

zxmatzx

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Hey guys,

No clue where to post this so I'm posting it here. It's not a support matter or anything like that.

A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills e.g. 1000 demons, gets multiple MPAs and another player kills 1000 and gets only one? In most mmorpg games I've played loot is based on RNG (random number generator), so everytime a monster dies the system rolls a dice and loot is generated based off of the numbers the system generates (just a basic explanation, pls don't eat me alive xD). So how does it work in Tibia, I'm curious to see what you guys say.

Is there any source files I can look into to see the code behind it all?
I learned a lot with this: Move loot mechanism to Lua, in this pull request the mechanism is moved from C++ to Lua, looking the files changes you can have a idea how it works, hope help you.
 

Red

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A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills e.g. 1000 demons, gets multiple MPAs and another player kills 1000 and gets only one? In most mmorpg games I've played loot is based on RNG (random number generator), so everytime a monster dies the system rolls a dice and loot is generated based off of the numbers the system generates (just a basic explanation, pls don't eat me alive xD). So how does it work in Tibia, I'm curious to see what you guys say.
As for TFS and Open Tibia, the posts previous answer the question pretty well. If you’re asking about Global Tibia, I might be able to shed some insight. Some of what I know about more recent Global might be outdated or inaccurate, I haven’t played in almost a decade, only lightly perused news and fansites.

Back in the day, there was confirmation of some sort that loot was generated when the monster was spawned; rumors that the wolf tooth chain increased drop rate were false. We can view the 7.72 source now and verify, but I’ve never taken the time.

It appears that, at least now, during a “double loot drop” event monster loot drop chance does not double; it literally rolls their entire drop list twice. (Edit: See @Amusement's post for a more accurate description on this). This is evident from the fact that you can kill one hydra and loot two knight armors (although it’s quite rare).

To answer your 1000 demons and 1 vs. multiple MPA question: that’s exactly how Tibia’s RNG works; your example exemplified this feature perfectly. It’s possible to kill 3 demons and loot 3 magic plate armors. It’s also possible to kill 1000 demons and loot 0. Past drop results do not effect future drop chances.

Red
 
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Amusement

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Back in the day, there was confirmation of some sort that loot was generated when the monster was spawned; rumors that the wolf tooth chain increased drop rate were false. We can view the 7.72 source now and verify, but I’ve never taken the time.

Red
Wasn't this where you were able to see certain Heroes were going to drop Fire Swords having a faint reddish glow?
I imagine it's hard to find out now due to this not being the case anymore, or the source code that was hacked but that was a very common rumour, no idea if it was actually true.

The double loot drop event I'm not sure 100% on this, I'm pretty sure people complained about this & it was taken out of the monthly rotation due to it not working like this, the Loot Prey Bonus for example just rolls what you looted twice, but not the "Whole loot table" it chooses whatever you looted & rolls it again, so If you loot "5 Platinum Coins, Hydra Head & a Knight Armour", the loot prey will choose one of these, if it hits the platinum it'll generate whatever amount has a chance to drop say 1-5, so you could get 5 Platinum Coins or whatever other possible amount is capable of dropping, or you could get another Knight Armour.
This seems like the case anyway from playing, I've never had it drop an Entirely "new item" it just seems to double one of the items that was dropped.
 
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Red

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Wasn't this where you were able to see certain Heroes were going to drop Fire Swords having a faint reddish glow?
I imagine it's hard to find out now due to this not being the case anymore, or the source code that was hacked but that was a very common rumour, no idea if it was actually true.
I don't recall ever hearing about this, but the way that Cip's Tibia works, I would not be shocked in the slightest to hear that this happened.

The double loot drop event I'm not sure 100% on this, I'm pretty sure people complained about this & it was taken out of the monthly rotation due to it not working like this, the Loot Prey Bonus for example just rolls what you looted twice, but not the "Whole loot table" it chooses whatever you looted & rolls it again, so If you loot "5 Platinum Coins, Hydra Head & a Knight Armour", the loot prey will choose one of these, if it hits the platinum it'll generate whatever amount has a chance to drop say 1-5, so you could get 5 Platinum Coins or whatever other possible amount is capable of dropping, or you could get another Knight Armour.
This seems like the case anyway from playing, I've never had it drop an Entirely "new item" it just seems to double one of the items that was dropped.
This description sounds more accurate to what I was trying to convey. I'm pretty sure what you wrote here is how it works.

Red
 

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Wasn't this where you were able to see certain Heroes were going to drop Fire Swords having a faint reddish glow?
I imagine it's hard to find out now due to this not being the case anymore, or the source code that was hacked but that was a very common rumour, no idea if it was actually true.
I remember hearing about this, but it was never proven to be true since to emit light they need to be equipped and monsters don't equip their loot

and about the double loot thing only the prey thing can give double item, if i recall correctly cip did only one double loot event, or are you guys talking about 2x loot event?
 
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