Hey guys,
No clue where to post this so I'm posting it here. It's not a support matter or anything like that.
A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills e.g. 1000 demons, gets multiple MPAs and another player kills 1000 and gets only one? In most mmorpg games I've played loot is based on RNG (random number generator), so everytime a monster dies the system rolls a dice and loot is generated based off of the numbers the system generates (just a basic explanation, pls don't eat me alive xD). So how does it work in Tibia, I'm curious to see what you guys say.
Is there any source files I can look into to see the code behind it all?
No clue where to post this so I'm posting it here. It's not a support matter or anything like that.
A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills e.g. 1000 demons, gets multiple MPAs and another player kills 1000 and gets only one? In most mmorpg games I've played loot is based on RNG (random number generator), so everytime a monster dies the system rolls a dice and loot is generated based off of the numbers the system generates (just a basic explanation, pls don't eat me alive xD). So how does it work in Tibia, I'm curious to see what you guys say.
Is there any source files I can look into to see the code behind it all?