Hi Everyone,
I'm trying to make my throwable weapons such as spears, assassin stars etc. act like real tibia where they will break after a few turns depending on which item it is and i can set the break chance.
I've searched throughout the forums and i've only manged to be able to either make them not break at all, or disappear after every hit.
I think in TFS 1.2 i'm missing the options that other versions have to make this happen.
There is no setting in:
items.xml (<attribute key="breakChance" value="10"/>)
config.lua (removeWeaponAmmunition = true)
In weapons.xml I only have the option to add removecount which is either on or off.
Am I missing something super obvious here?
Any help is much appreciated.
I'm trying to make my throwable weapons such as spears, assassin stars etc. act like real tibia where they will break after a few turns depending on which item it is and i can set the break chance.
I've searched throughout the forums and i've only manged to be able to either make them not break at all, or disappear after every hit.
I think in TFS 1.2 i'm missing the options that other versions have to make this happen.
There is no setting in:
items.xml (<attribute key="breakChance" value="10"/>)
config.lua (removeWeaponAmmunition = true)
In weapons.xml I only have the option to add removecount which is either on or off.
Am I missing something super obvious here?
Any help is much appreciated.