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Compiling Make that wild monsters can't kill each others

Raiden

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hellooo, i will be direct, i want to make wild monsters invencible against another wild monsters, that is because when some player go against for example, 3 grims, they do area attacks, and strong area attacks, and almost the 40% of grims hp goes down because of other grims

i can compile, and i know a bit of C++, but what i need to edit?

For more info, i'm using a 7.6 avesta

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BUMP, any idea can help

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BUMP :(
 
To answer your question the way you're asking it, I don't have a solution.
But have you considered making them immune to the damage type that they primarily deal? That's a pretty quick fix.

Sorry I couldn't be more helpful,
Red
 
Well, but basicly with my example, grims just do physical damage (and yes i have grims on 7.6), so make then inmune to physical is not a good solution hahaha, i know that someone do this before, is a source edit, when monsters receive another monster attack i won't damage it, but i'm poor in C++ thats why i'm asking for somebody help
 
Does your version support monster creaturescripts and (stats change or oncombat)?

I also don't know how to do it through source but can help you if your server supports those things.
 
Does your version support monster creaturescripts and (stats change or oncombat)?

I also don't know how to do it through source but can help you if your server supports those things.

Yes, my server support that, so, any solution is welcome

PD: BUMP cuz i still have this problem and don't want to make another thread
 
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