• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Monsters walking on fields - help

Nekiro

Legendary OT User
TFS Developer
Joined
Sep 7, 2015
Messages
2,692
Solutions
127
Reaction score
2,140
Hello, I'm trying to get monster behaviour like on real tibia. When monster is not attacked then dont enter field otherwise enter it. I know that it need to be made in sources.
Tile.cpp or monster.cpp but I'm too bad in c++.

Does anyone know how to do that?
Thank you for any help!
 
Last edited:
creo que ese efecto también es logrado en el xml del monster en inmunidades

Code:
<immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
        <immunity fire="1"/>
        <immunity earth="0"/>
        <immunity energy="0"/>
    </immunities>

energy="0" significa que el monster es afectado por el campo de energía.
 
creo que ese efecto también es logrado en el xml del monster en inmunidades

Code:
<immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
        <immunity fire="1"/>
        <immunity earth="0"/>
        <immunity energy="0"/>
    </immunities>

energy="0" significa que el monster es afectado por el campo de energía.
Nice but I cant understand anything and no immunities does nothing to my problem.
 
If you enable push objects =1 the monsters dont walk on fields but if you attack they not pass... if you want system like cipsoft you need edit your sourcers.
 
Back
Top Bottom