Hi everyone.
@Ezzz,
Please, give me your thoughts on that.
I'm testing, compiling and trying to find the best version for 7.6~7.7 too.
On my findings I stumbled on those options:
- OTHire
- Nostalrius
- TFS Downgrade by @Nekiro
- OTX
- Avesta
Avesta
It's too old, deprecated already. Moving on.
OTX
No idea. I read It's a fork of TFS 1.2 (
here is the thread), but don't seem to receive any attention here like OTHire and Nostalrius. Maybe
@Lelodro can give his feedback too?
TFS Downgrade by Nekiro
I see everyone saying it's the best option for stability, better source code, better engine, and all benefits of a long time project. Yet I have my doubts about combat formula, Monsters IA behavior and other features that mimics Tibia 7.6 mechanics, because, after all, It's a downgrade of newer versions. Maybe
@Nekiro can add more on those topics...
OTHire
It's based on old Open Tibia project and stolen Cipsoft files (I didn't even know this story). Because of that, reading all comments of old users (like
@Peonso) seems to be the distribution more accurate to old tibia mechanics, even being worse in other aspects compared, for exemple, to TFS (source code, stability).
Nostalrius
It's a fork of TFS 1.2 too. The author (
@Ezzz) recommended using that version, even
@Peonso disagreeing by the mechanics aspects (
read the thread). Seems to have some issues in this regard, but It's more a problem of preference (mimic mechanics) than engine/performance/stability.
Some last observations, if you want to edit the sprites:
Nostalrius don't use items.otb (binary file to impose items/sprites behavior), It uses a open format, .srv, like a JSON/YAML and so on. That said, you can easily use solutions like ObjectBuilder to edit Tibia .dat + .spr files and add those editions to items.srv. No troubles.
OTHire uses
items.otb binary on version 2 (gosh, why binary! peformance?). To edit items.otb you will need OTItemEditor, but the only version that supports Tibia 7.6~7.7 it's the OTItemEditor 0.2.2 (I couldn't find the sources of that version on
SVN), that specific version doesn't has a option to change all items/sprites properties, for example the prop
alwaysOnTopOrder, called Stack Order on newer versions of ItemEditor. That option is critical to be able to add new walls and other resources that needs to be stacked above other sprites, like borders and grounds.
I have no clue how to solve this problem of editing items.otb. I would love to hear alternatives!
Update: You can resolve that using a fork of the new ItemEditor by
@danilopucci (
Github Repo)
You can find the binary compiled on the repo too.
Share you thoughts please!