If you want that, i'd suggest perhaps paying someone to do it so the contributor actually get something in return for his/her hard work. Alt, recode it yourself.Is there also any spr editor wich supports 10.55?
I've would like to export the new magic effects... and maybe more =D
Only @EdMignari can update this aplication. We must wait or... donate him for faster updateHey, someone have version for 10.77 Client?
About the upgrade to 10.76:
Read everyone who can help to upgrade:
https://github.com/ottools/ObjectBuilder/issues/53
The code to read this change is incredibly simple, I think I posted it in another thread, and he knows that. The hard part is recoding this program.Hmmm I see. I was thinking about it, because the only thing that changed between these versions were animations to players and creatures implemented by CipSoft. But maybe it's more simple than it look. Because If we check out how it works in OTClient, only the frameGroup Walking that works. The idle group is the new one. So basically, this new group has to identify the respective bytes from the new data. I've identified 60 bytes related to the Idle Group, and maybe there's a pattern that defines it, cause I doubt CipSoft did it Manually as I did. LOL. Thats why a coding math is needed to make a correct range to the new Group.
Here dude.Jo3Bingham, could you share the link from the post or the thread name?