Use Object Builder in conjunction with Item editor.Why can't I import a sprite I created in items part? I imported it in .spr but I can't find it to import it as an Item, I want to use it and give it an itemid how do I do that?
I have no idea what u mean, I have the item loaded in sprites part but I can't get it to items part it has to be in OBD file type and when I change it to OBD type it and import it I get an error #10000Use Object Builder in conjunction with Item editor.
I'm using Apache Flex for UI, but the core is AS3. The open tibia always needs help:
c++ = TFS, OTC, RME
c# = ItemEditor, OpenTibia library.
AS3 = ObjectBuilder.
Hey guys, this tool exports obd files. It works for version 10.79. I will not create a new thread for it because it's only an emergency tool.
How to use it:
1-Add the dat/spr 10.79 in the 'Client' folder.
2-Click on 'Load' button.
3-Select the objects and click on 'Add'.
4-Click on 'Save' button.
The objects will be exported to 'Output' folder.
Note: It's slow because the outfits are converted in a single frame group, so I advise export a maximum of 20 outfits at a time.
It may have bugs, since it has not been extensively tested.
The obd file is version 1, so has not improved animations.
Download
Scan
Why can't I import a sprite I created in items part? I imported it in .spr but I can't find it to import it as an Item, I want to use it and give it an itemid how do I do that?
Man, this is really really awesome!! so at this point we could code these kind of tools with the OT library?
Well, you don't get me, I've already done this step but next step is adding the item to items.otb, I don't know how to do that. Because when I used objectbuilder I've done some edits to the .spr and .dat files so the itemeditor couldn't even read em and gives me a message "Plugin couldn't read .spr and .dat files."How to create an object by the sprites
https://otland.net/threads/objectbuilder-10-32.208334/page-16#post-2178725
ItemEditor Download
https://otland.net/threads/new-otitemeditor.208346/page-5#post-2251245
Well, you don't get me, I've already done this step but next step is adding the item to items.otb, I don't know how to do that. Because when I used objectbuilder I've done some edits to the .spr and .dat files so the itemeditor couldn't even read em and gives me a message "Plugin couldn't read .spr and .dat files."
Yes I'm using itemeditor0 3 5 and my client version is an edited 8.6 because I edited the .spr and .dat files through object builder.Are you using ItemEditor 0.3.5?
And which client version are you using?
Can you add support for 10.76? I tried compiling the sources with the new dat and spr signatures but it doesn't work or I'm doing something wrong
Bump
I'm using Apache Flex for UI, but the core is AS3. The open tibia always needs help:
c++ = TFS, OTC, RME
c# = ItemEditor, OpenTibia library.
AS3 = ObjectBuilder.
Hey guys, this tool exports obd files. It works for version 10.79. I will not create a new thread for it because it's only an emergency tool.
How to use it:
1-Add the dat/spr 10.79 in the 'Client' folder.
2-Click on 'Load' button.
3-Select the objects and click on 'Add'.
4-Click on 'Save' button.
The objects will be exported to 'Output' folder.
Note: It's slow because the outfits are converted in a single frame group, so I advise export a maximum of 20 outfits at a time.
It may have bugs, since it has not been extensively tested.
The obd file is version 1, so has not improved animations.
Download
Scan
They invented this really cool thing called "Google", you can search for stuff and read about it to learn.to bad i only see files that i couldnt open so i dont really understand what to do
File doesn't exist (404). Could you reupload this exporter, please?I'm using Apache Flex for UI, but the core is AS3. The open tibia always needs help:
c++ = TFS, OTC, RME
c# = ItemEditor, OpenTibia library.
AS3 = ObjectBuilder.
Hey guys, this tool exports obd files. It works for version 10.79. I will not create a new thread for it because it's only an emergency tool.
How to use it:
1-Add the dat/spr 10.79 in the 'Client' folder.
2-Click on 'Load' button.
3-Select the objects and click on 'Add'.
4-Click on 'Save' button.
The objects will be exported to 'Output' folder.
Note: It's slow because the outfits are converted in a single frame group, so I advise export a maximum of 20 outfits at a time.
It may have bugs, since it has not been extensively tested.
The obd file is version 1, so has not improved animations.
Download
Scan
Sorry, I removed the dropbox link because it contains a bug that is already fixed.File doesn't exist (404). Could you reupload this exporter, please?
yeah obviously otland doesn't exist to help, only guide to google ¬¬They invented this really cool thing called "Google", you can search for stuff and read about it to learn.