@Aczkolwiek : WAS* is not to divide the players into RPG and WAR, it's to filter out people who joins a server for one day to ruin it. I have already debated Ollonborre on the p2w talk, you can check it out some pages back to see what I think of that.
@Underrated : Our budget is not enough to purchase otservlist countdown or yellow highlight at the moment, the full investment will go into the dedicated, I know this is crucial but this is how things are right now. I could open pre-donations for those who wants to donate and get points when the server start with a bonus, but we'll see about that.
@Ollonborre @Varis : Yes, if you attack a yellow skull who did not attack you and you are skull-less, then you will get a yellow skull too. I am actually considering making the UE with the division system as GFB, I will notify if these changes occur. I have a question to you about the PVP-Enforced, I read that you get ~3% of someones total experience, does it apply to any level range or is there a limit? Like if a level 200 kills a 60, do he still gain ~3% of his total experience or is it only above your own level? You have to elaborate on what you are suggesting regarding this aspect because it requires calculations and not just random numbers to be put in, because that could eventually kill the server.
Some changes that are notable to mention:
- Vials removed on usage (can be convenient since it's a highrate)
- Blessings removed as requested
- Free boats during first day of server launch (if you dislike it, please comment why)
- Ban and redskull length are set to 3 days.
- Do we make AOL cost 25k or 50k?
Fribben.