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OriginalTibia 8.0 - discussion thread

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Fribben

OriginalTibia.com
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Please choose one of the following rates for the upcoming server

Stage1 (discussable):

  • 1.Stage : Level 1 to 35 : 50x
  • 2.Stage : Level 36 to 50 : 35x
  • 3.Stage : Level 51 to 70 : 25x
  • 4.Stage : Level 71 to 80 : 15x
  • 5.Stage : Level 81 to 83 : 10x
  • 6.Stage : Level 84 to 86 : 8x
  • 7.Stage : Level 87 to 90 : 7x
  • 8.Stage : Level 91 to 100 : 6x
  • 9.Stage : Level 101 to 121 : 5x
  • 10.Stage : Level 122 to 999 : 4x
Stage2 (recommended) (discussable):
  • 1.Stage : Level 1 to 10 : 50x
  • 2.Stage : Level 11 to 20 : 35x
  • 3.Stage : Level 21 to 30 : 30x
  • 4.Stage : Level 31 to 40 : 20x
  • 5.Stage : Level 41 to 45 : 10x
  • 6.Stage : Level 46 to 50 : 8x
  • 7.Stage : Level 51 to 55 : 6x
  • 8.Stage : Level 56 to 60 : 5x
  • 9.Stage : Level 61 to 999 : 4x

Loot rate : 4x (high like old edition) (click)
Mana regeneration: high (click)


The reason why we suggest stage 2 is because it will make the wars much more balanced and not making people camp on a specific exp stage, it will also make PvP-enforced work 100% since the previous editions when killing a player in a solo or duo kill, you wouldn't get full exp (5% of players exp) since people abused it due to the exp stages, if we make the end stage at level 60, we can make the PvP-enforced 100% and only for players above level 60 which will grant you more experience per kill, this is ultimately the players choice but bear in mind that if we go with stage 1, we will have to modify the PvP-enforced formula to yield good experience (full 5%) solely in open battles

In summary:
stage1 = low PvP-enforced in solo/duo or even triple team kills
stage2 = high PvP-enforced (100% in solo, duo or squad kills)

Also keep in mind that everything else can be kept the same (high loot, high regeneration, bp runes in shop etc, simply a modification of the stage)

If you have anything else you want to change, check out our server info and see what you want to change in there if you have any suggestions, you can also suggest new things to add

Fribben.
 
What I meant with is that if we go with exp stage 1, the PvP-enforced will have one of these consequenses: making PvP-enforced from last stage (level 122+) and gain 100% or like previous editions that you get 100% in OBs but in solo, duo etc you don't get full

If we how ever go with exp stage 2, we make the PvP-enforced from 60+ and you can get 100% exp on solo, duo and squad kills

My personal opinion, I think exp stage 2 would make it much more fun for you guys and the wars would be simply amazing as the PvP-enforced will be much higher.



We are also thinking about boosting knights and we have 2 new suggestions, you can feel free to debate this as well.
1. Suggestion: Knights under level 50 will be able to use life fluid (solely for knights) and it will give them almost the same as an UH would, after level 50, they can no longer use it, simply to make low level exping on knights a less burden, as it is easier to level up any other vocation.
2. Suggestion: Knights in wars are not that beneficial as they should be, one idea would be to make them fully immune to player paralyze, this way, they can act as tanks and wars could be more interesting.

Ideas and thoughts on this is highly appreciated

Fribben.
 
yo my man Fribben!

How about you make a poll and add it to your post, so it will be much easier for yourself and us to tell you what EXP stage we would appreciate the most. =)
 
exp stage 1 ppl like it so and make pvp enfo like last edition when i got name paperwalle and we fight swes /Veziv + dont change ek all its perfect and funn
 
2. Suggestion: Knights in wars are not that beneficial as they should be, one idea would be to make them fully immune to player paralyze, this way, they can act as tanks and wars could be more interesting.

Fribben.
This sounds stupid.

You should really have knights just have faster skills&magic level so they can get magic level for magwalls early.
Another option is buff how much UH heals the knight = making them more tanky and most likely only being really killed by clean combos.
 
This sounds stupid.

You should really have knights just have faster skills&magic level so they can get magic level for magwalls early.
Another option is buff how much UH heals the knight = making them more tanky and most likely only being really killed by clean combos.

I do agree what Adde is saying. Skills has to be faster for EK and u can set magic level to use mwalls to 8.
 
no1 tell u to join go rpg on eloth and made 2-3 frags per one battle and run defence all of us want fun and enjoy a game
 
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