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[OtClient] Sprites Limit over 65535 !!!

Nubaza

LUA Scripter
Joined
Jun 5, 2011
Messages
330
Solutions
1
Reaction score
21
Location
New Zeland
Hello OtLand, i've extended my .SPR and .DAT files with the Object Builder, now i want run it with my OTClient (Yes, this is posible), i've saw a Tutorial on xtibia but right now that forum is OFFline,

Because of that i'm here requesting for anyone who knows this situation...

I want run my OTClient with my extended-spr&dat files, but now gives me an error, i need an extra lines in thing.lua (located at modules/game_things/) but idk what that's line... i Want the extra-lines to my OTCLIENT Support 4 billion of sprites!

anyone knows? Help me please?
Very thanks....

Greetings.....
 
g_game.enableFeature(GameSpritesU32)
 
i cant believe this!
i spend so mutch time cut and replace sprite because of that f#@$in limit
and now i can add new sprites and without need to cut
so happy
thx edmignary
thx nubaza
thx summ
thx mon daddy
thx world

i think i gonna cry of happynes
='D
 
game.cpp.

Example:
Code:
    if(version >= 770) {
        enableFeature(Otc::GameLooktypeU16);
        enableFeature(Otc::GameMessageStatements);
        enableFeature(Otc::GameLoginPacketEncryption);
        enableFeature(Otc::GameSpritesU32);
    }
 
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