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It will activate when a player is hunting monsters and relies on replying with a generated sequence of numbers.
Failure to provide the correct sequence will result in a warning and a kick to the temple.
According to the Discord vote, the previous exori formula has been restored. It will be active after SS.
Tapestries will also start working after SS – so far, I’ve only been working on them. You can hang them on the wall in your house. However, due to engine limitations, you need to drop the tapestry on the ground near the wall and use it on the wall. To remove it, use it again and then pick it up from the ground.
Too bad, because I really want to, but I'm afraid..
Scared Bob will take you from the fibula to a castle on some island,
where you will be able to face the heroes and black knights guarding it!
Sivah was a small town near Ankrahmun. Unfortunately, long before the discovery of the ancient city, a terrible epidemic broke out in this once-thriving settlement. The mages were powerless and ordered the island to be sealed off so that no one could reach the infected town.
However, our brave explorers discovered a hidden entrance leading to the island and, with the help of pickaxes, broke their way through. What they found there froze their hearts…
We know little about what happens there now, as few have returned from this truly dead town.
Slowly, more of its corners and the secrets hidden on the island are being uncovered…
But as you already know me, getting there will require a bit of "thinking."
A hint for you: "Read the location's description carefully."
I fixed the issue related to the walls in "Demon Hell" – for now, when two characters step on the tile, the walls will be completely removed, and stepping off the tile will not restore them. This is a temporary solution until I rewrite the script.
After the server save, you will be able to explore the underground of the "game hall" in Thais.
The area is still a work in progress – I'm open to suggestions for changes and possible expansions.
I'm still working on the server, but unfortunately, I've been short on time lately, so the new content is a bit delayed. Don't worry—I'm still here and still working!
One of our players literally forced me to fix the task counting code.
The bug was counting the same task for a party member even if they were standing in the DP with level 8 (e.g., Hydra task).
From now on, the code only counts players who have also attacked the specific monster.