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[Poland] [Custom] Ranger's Arcani | New classes, items, keystones, spells tree

Server Website/AAC
https://ragame.online/
Server Address
ragame.ovh
Server Port
7171
Client Protocol
8
I dislike the icons being used in the spot their being used at on the line with condition wisdom strength aand dex.. but i also dont rly have a better solution XD the icons look fine imo besides the dex one which im not able to recognize what it is
It's supposed to be a shoe with wings :P
 
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Changelog for new 17.07.2026 Season:

17.07/11/2026@
#Changes
  • The whole ice continent has been unlocked
  • The main questline has been extended
  • New guild panel has been added to the game
  • Over 20 new monsters have been added to the game
  • Most of the items have been updated and balanced
  • Damage formula has been updated to be more balanced and to prevent absurd damage numbers
  • New waypoint has been added to the game
  • Main Chaeck quests have been reworked and simplified
  • Blank rune drop chance has been increased
  • Jewel's additional attribute has been removed
  • From now on, you cannot die while being in the protection zone
  • Steady Force keystone has been reworked and is as follows: "Weapons don't have minimum and maximum damage but average damage + 2"
  • Most of the keystones' tree has been reworked (all utility keystones have been removed and replaced with new ones)
  • Player, monster, rift stone and npc "on look" description dialog has been updated
  • VIP dialog has been updated
  • Show/Hide minimap icons button has been added to the minimap panel
  • Minimap icons have been updated to be more consistent with other game UI elements
  • New game setting has been added to change minimap icons' size
  • "Center on position" button has been added to the npc glosary window
  • New payment methods have been added to the premium store
  • Lord Status outfit has been removed
  • New outfits have been added to the game
  • New mounts have been added to the game
  • New wings have been added to the game
  • Bestiary has been updated to show estimated monsters' level, also the UI has been updated
  • Launcher has been updated to with the game installation path you can set
  • Encyclopedia's callendar has been updated
  • Bug with missing chat window or minimap window after logging into the game has been fixed
  • Loot all corpses around has been added to the hotkeys window (avaliable for Lord players only)
  • Party's experience bonus has been increased by about 5%
  • Market fee has been updated and is calculated based on the item's quantity
  • Completing bestiary entries will give you additional dusts from dungeon's monsters
  • First NPC dialogue has been updated to be more visible for new players
  • Ammunition has been reworked and ranged weapons don't need ammunition anymore, but ammunition give additional effects to ranged weapons
  • NPC trade window has been updated
  • White, red and black skulls have been updated and give more rewards for killing monsters with them
  • Pathfinding has been improved
  • Most ranged monsters have been switched to melee
  • Vocations' basic healing spells healing power has been decreased
  • Ref code has been added to the game, allowing you to invite your friends to the game and get rewards for it
  • Convert attribute has been added to the game
  • Jewels have been reworked and while inserting new jewel into the slot with jewel, the new jewel will replace the old one and the old one will be destroyed
  • Local table dialog has been updated
  • Damage numbers will merge if they are the same, decreasing the amount of damage numbers on the screen
  • All keystones have a tier level, preventing them from showing on low tier level items
  • Selecting vocation with Bartolomeus has been improved and new dialog will show you the vocation's short description
  • Hera's experience and money rewards have been updated
  • Non transferable premium points have been added to the game, allowing you to buy items from the premium store that cannot be sold or transferred to other players
  • Classic control setting has been added to the game
  • New end game boss has been added to the game
  • Crafting materials from task camp prices' have been increased
  • Experience formula has been updated. Early game stays the same while end game requires more experience for each level


- Rapid Fire has been renamed into Quick Shot

#Elementalist
  • Barrier's maximum health has been fixed
  • Creepers' chance to immobilize the enemy has been increased to 100% if Terra Bolt has not been used in the last 10 seconds
  • Dawnbringer has been reworked and is as follows: "Terra bolt deals 0.25% more damage for every 1% barrier you have. Other bolts deal 0.1% more damage for every 1% barrier you have"
  • Nightbringer makes Lightning Bolt bounce two more times

#Warlock
  • Goal of All Life is Death's death damave over time will ignore enemy's death resistance
  • Demonic Adaptation health increase has been reduced from 50% to 20%

#Tracker
  • Cinder Strike has been replaced with Multishot. All its upgrades have been removed and replaced with new ones
  • Quick Strike has been renamed into Rapid Fire
  • Track decreases enemy's resistances permanently instead of 15 seconds
  • Bug with Umbral Blades where you could create them infinitely has been fixed
  • Conjure Arrow and Conjure Bolt spells have been removed

#Vanguard
- Shadow Flourish deals physical damage instead of fire damage

#Monk
- Zen Omnistrike with Calm Stance also increases all resistances by 10% for 8 seconds

#Crusader
- Shield Throw has been reworked and is as follows: "Throws a shield at the selected enemy, dealing physical damage and stunning the enemy". All its upgrades have been removed and replaced with new ones
 
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