17.07/11/2026@
#Changes
- The whole ice continent has been unlocked
- The main questline has been extended
- New guild panel has been added to the game
- Over 20 new monsters have been added to the game
- Most of the items have been updated and balanced
- Damage formula has been updated to be more balanced and to prevent absurd damage numbers
- New waypoint has been added to the game
- Main Chaeck quests have been reworked and simplified
- Blank rune drop chance has been increased
- Jewel's additional attribute has been removed
- From now on, you cannot die while being in the protection zone
- Steady Force keystone has been reworked and is as follows: "Weapons don't have minimum and maximum damage but average damage + 2"
- Most of the keystones' tree has been reworked (all utility keystones have been removed and replaced with new ones)
- Player, monster, rift stone and npc "on look" description dialog has been updated
- VIP dialog has been updated
- Show/Hide minimap icons button has been added to the minimap panel
- Minimap icons have been updated to be more consistent with other game UI elements
- New game setting has been added to change minimap icons' size
- "Center on position" button has been added to the npc glosary window
- New payment methods have been added to the premium store
- Lord Status outfit has been removed
- New outfits have been added to the game
- New mounts have been added to the game
- New wings have been added to the game
- Bestiary has been updated to show estimated monsters' level, also the UI has been updated
- Launcher has been updated to with the game installation path you can set
- Encyclopedia's callendar has been updated
- Bug with missing chat window or minimap window after logging into the game has been fixed
- Loot all corpses around has been added to the hotkeys window (avaliable for Lord players only)
- Party's experience bonus has been increased by about 5%
- Market fee has been updated and is calculated based on the item's quantity
- Completing bestiary entries will give you additional dusts from dungeon's monsters
- First NPC dialogue has been updated to be more visible for new players
- Ammunition has been reworked and ranged weapons don't need ammunition anymore, but ammunition give additional effects to ranged weapons
- NPC trade window has been updated
- White, red and black skulls have been updated and give more rewards for killing monsters with them
- Pathfinding has been improved
- Most ranged monsters have been switched to melee
- Vocations' basic healing spells healing power has been decreased
- Ref code has been added to the game, allowing you to invite your friends to the game and get rewards for it
- Convert attribute has been added to the game
- Jewels have been reworked and while inserting new jewel into the slot with jewel, the new jewel will replace the old one and the old one will be destroyed
- Local table dialog has been updated
- Damage numbers will merge if they are the same, decreasing the amount of damage numbers on the screen
- All keystones have a tier level, preventing them from showing on low tier level items
- Selecting vocation with Bartolomeus has been improved and new dialog will show you the vocation's short description
- Hera's experience and money rewards have been updated
- Non transferable premium points have been added to the game, allowing you to buy items from the premium store that cannot be sold or transferred to other players
- Classic control setting has been added to the game
- New end game boss has been added to the game
- Crafting materials from task camp prices' have been increased
- Experience formula has been updated. Early game stays the same while end game requires more experience for each level
- Rapid Fire has been renamed into Quick Shot
#Elementalist
- Barrier's maximum health has been fixed
- Creepers' chance to immobilize the enemy has been increased to 100% if Terra Bolt has not been used in the last 10 seconds
- Dawnbringer has been reworked and is as follows: "Terra bolt deals 0.25% more damage for every 1% barrier you have. Other bolts deal 0.1% more damage for every 1% barrier you have"
- Nightbringer makes Lightning Bolt bounce two more times
#Warlock
- Goal of All Life is Death's death damave over time will ignore enemy's death resistance
- Demonic Adaptation health increase has been reduced from 50% to 20%
#Tracker
- Cinder Strike has been replaced with Multishot. All its upgrades have been removed and replaced with new ones
- Quick Strike has been renamed into Rapid Fire
- Track decreases enemy's resistances permanently instead of 15 seconds
- Bug with Umbral Blades where you could create them infinitely has been fixed
- Conjure Arrow and Conjure Bolt spells have been removed
#Vanguard
- Shadow Flourish deals physical damage instead of fire damage
#Monk
- Zen Omnistrike with Calm Stance also increases all resistances by 10% for 8 seconds
#Crusader
- Shield Throw has been reworked and is as follows: "Throws a shield at the selected enemy, dealing physical damage and stunning the enemy". All its upgrades have been removed and replaced with new ones