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Lua Problem Taming.lua inoperative uniwheel

GOD Bon

New Member
Joined
Jul 18, 2011
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Hello Guys,
I have a problem using my script taming.lua
In local config i'm set type = "TYPE_ITEM" for taming uniwheel but don't worked
See script bellow:

Script changed by me
Code:
[13938]    = {
        name = 'inoperative uniwheel',
        id = 15,
        type = TYPE_ITEM,
        chance = 30,
        fail = {
            {broke = true, sound = 'Splosh!', text = 'It looks like most of the special oil this can was holding was spilt without any effect.'}
        },
        success = {sound = 'Vroooomratatatatatatat.', text = 'The strange wheel seems to vibrate and slowly starts turning continuously.'}
    }

All code:
Code:
local TYPE_ITEM, TYPE_MONSTER, TYPE_NPC = 0, 2, 3

local config = {
    [23557]    = {
        name = 'walker',
        id = 43,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, text = 'The Walker disappeared.'},
            {sound = '*pling*', text = 'The walker seems incompatible with this control unit.'}
        },
        success = {sound = '*brzzz*', text = 'You tamed the walker.'}
    },
    [23810]    = {
        name = 'noble lion',
        id = 40,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, text = 'The noble lion fled.'},
            {sound = 'GRRRRRRRRR', text = 'The noble lion majestically rejects your amulet.'}
        },
        success = {sound = 'Grrr', text = 'The noble lion will now accompany you as friend and ally.'}
    }, 
    [5907] = {
        name = 'bear',
        id = 3,
        type = TYPE_MONSTER,
        chance = 20,
        fail = {
            {run = true, text = 'The bear ran away.'},
            {broke = true, text = 'Oh no! The slingshot broke.'},
            {sound = 'GRRRRRRRRRRRR', text = 'The bear is trying to hit you with its claws.'}
        },
        success = {sound = 'Grrrrrrr', text = 'You tamed the wild bear.'}
    },
    [13247]    = {
        name = 'boar',
        id = 10,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, text = 'The boar ran away'},
            {broke = true, text = 'Oh no! The hunting horn broke!'},
            {sound = 'Grunt! Grunt!', text = 'The boar is refusing to obey the hunting horn.'}
        },
        success = {sound = 'Oink', text = 'You tamed the wild boar.'}
    },
    [13291]    = {
        name = 'undead cavebear',
        id = 12,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, text = 'The undead cavebear ran away.'},
            {sound = 'GRRRRRRRRRR', text = 'The undead cavebear is growling at you.'}
        },
        success = {sound = 'Grrrrrrr', text = 'You tamed the undead cavebear.'}
    },
    [13293]    = {
        name = 'midnight panther',
        id = 5,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, text = 'The midnight panther ran away.'},
            {sound = 'Groarrrrrrrr', text = 'The midnight panther is growling at you.'}
        },
        success = {sound = 'Purrrrrrr', text = 'You tamed the wild panther.'}
    },
    [13294]    = {
        name = 'draptor',
        id = 6,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, text = 'The wild draptor ran away.'},
            {sound = 'Screeeeeeeeech', text = 'The wild draptor is struggling.'}
        },
        success = {sound = 'Screeeeeeeeech', text = 'You tamed the wild draptor.'}
    },
    [13295]    = {
        name = 'black sheep',
        id = 4,
        type = TYPE_MONSTER,
        chance = 25,
        fail = {
            {run = true, sound = 'Baaaah', text = 'The black sheep ran away.'},
            {broke = true, text = 'Oh no! The reins were torn.'},
            {sound = 'Baaaah', text = 'The black sheep is trying to run away.'}
        },
        success = {sound = 'Baaaaaah', text = 'You tamed the black sheep.'}
    },
    [13298]    = {
        name = 'terror bird',
        id = 2,
        type = TYPE_MONSTER,
        chance = 15,
        fail = {
            {run = true, text = 'The terror bird ran away.'},
            {broke = true, text = 'Oh no, the bird ate the carrot.'},
            {sound = 'CARRRRAAAH!', text = 'The terror bird is pecking you.'}
        },
        success = {sound = 'Guruuuuh', text = 'You tamed the bird.'}
    },
    [13305]    = {
        name = 'crustacea gigantica',
        id = 7,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, text = 'The gigantic creature ran away.'},
            {sound = 'CHRRRR', text = 'The gigantic creature is trying to pinch you.'}
        },
        success = {sound = 'Chrrrrr', text = 'You tamed the gigantic creature.'}
    },
    [13307]    = {
        name = 'wailing widow',
        id = 1,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = 'SSSSSSSSSSSSS', text = 'The wailing widow ran away.'},
            {broke = true, text = 'Oh no! The wailing widow ate the bait.'},
            {sound = 'SSSSSSSSSSSSS', text = 'The wailing widow is hissing at you.'}
        },
        success = {sound = 'Sssssssss', text = 'You tamed the wailing widow.'}
    },
    [13498]    = {
        name = 'sandstone scorpion',
        id = 21,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = '*rattle-rattle*', text = 'The sandstone scorpion flees.'},
            {broke = true, text = 'Using the sceptre on the stone surface of the scorpion, it breaks in two halves.'},
            {sound = '*tak tak tak*', text = 'The sandstone scorpion eludes the influence of the scepter.'}
        },
        success = {sound = '*rattle*', text = 'You tamed the sandstone scorpion'}
    },
    [13508]    = {
        name = 'slug',
        id = 14,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = 'Slurp!', text = 'The slug flees.'},
            {broke = true, text = 'This slug drug didn\'t seem to have any effect.'},
            {sound = '*shlorp*', text = 'The slug slips through your grasp.'}
        },
        success = {sound = 'Sluuuuurp!', text = 'You drugged the slug.'}
    },
    [13535]    = {
        name = 'dromedary',
        id = 20,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = 'Gruuuuunt!', text = 'The dromedary flees.'},
            {sound = 'Grunt!', text = 'The dromedary remains stubborn.'}
        },
        success = {sound = '*blaaammm*', text = 'You tamed the dromedary.'}
    },
    [13536]    = {
        name = 'crystal wolf',
        id = 16,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = '*zwiiiish*', text = 'The crystal wolf vanished into thin air.'},
            {sound = '*klaaaaaang* Rrrrooooaaaarrrgh!', text = 'The crystal wolf is startled by the wrong sound of the diapason.'}
        },
        success = {sound = '*kliiiiiiiiiiing* Aooooouuuuu!!', text = 'The smooth sound of the diapason tamed the crystal wolf.'}
    },
    [13537]    = {
        mountName = 'donkey',
        lookType = 399,
        id = 13,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {removeTransformation = true, text = 'The donkey transformation suddenly wears off.'},
            {broke = true, sound = 'Heeee-haaa-haaa-haaw!', text = 'You did not manage to feed the donkey enough apple slices.'}
        },
        success = {sound = 'Heeee-haaaaw!', text = 'Munching a large pile of apple slices tamed the donkey.'}
    },
    [13538]    = {
        name = 'panda',
        id = 19,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = 'Grrrrr!', text = 'The panda flees.'},
            {broke = true, text = 'While you were trying to soothe the panda, it ate all the remaining bamboo behind your back.'},
            {sound = 'Grrrroaaar!!', text = 'The panda refuses to follow any of your orders.'}
        },
        success = {sound = 'Rrrrr...', text = 'You tamed the panda.'}
    },
    [13539]    = {
        name = 'enraged white deer',
        mountName = 'white deer',
        id = 18,
        type = TYPE_MONSTER,
        chance = 40,
        fail = {
            {run = true, sound = '*sniff*', text = 'The white deer flees.'},
            {broke = true, sound = 'ROOOAAARR!!', text = 'Oh no... the enraged deer angrily ripped the fir cone from your hands!'},
            {sound = '*wheeze*', text = 'The white deer sniffs and wheezes trying to withstand the taming.'}
        },
        success = {sound = '*bell*', text = 'You tamed the white deer.'}
    },
    [13939]    = {
        name = 'wild horse',
        id = 17,
        type = TYPE_MONSTER,
        chance = 5,
        fail = {
            {run = true, text = 'With its last strength the horse the horse runs to safety.'},
            {broke = true, sound = 'Weeeheeeehee', text = 'The wild horse happily munches the sugar oat and runs on.'},
            {sound = 'Weeheheheehaaa!!', text = 'Weeeheeeehee.'}
        },
        success = {sound = '*snort*', text = 'The horse eats the sugar oat and accepts you as its new master.'}
    },
    [15545]    = {
        name = 'manta ray',
        id = 28,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, sound = 'Swooooosh', text = 'The manta ray fled.'},
            {sound = 'Shhhhhh', text = 'The manta ray is trying to escape.'}
        },
        success = {sound = '~~~', text = 'You tamed the manta ray.'}
    },
    [15546]    = {
        name = 'ladybug',
        id = 27,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, text = 'The bug got scared and ran away.'},
            {sound = 'Chrk chrk!', text = 'The ladybug is trying to nibble you.'}
        },
        success = {sound = 'Chhrk...', text = 'You tamed the lady bug.'}
    },
    [18447]    = {
        name = 'ironblight',
        id = 29,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, sound = 'Pling', text = 'The ironblight managed to run away.'},
            {broke = true, text = 'Oh no! The magnet lost its power!'},
            {sound = 'Plinngggg', text = 'The ironblight is fighting against the magnetic force.'}
        },
        success = {sound = 'Plinnnggggggg', text = 'You tamed the ironblight.'}
    },
    [18448]    = {
        name = 'magma crawler',
        id = 30,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, sound = 'Charrrrrr', text = 'The magma crawler refused to drink wine and vanishes into thin air.'},
            {broke = true, text = 'Argh! The magma crawler pushed you and you spilled the glow wine!'},
            {sound = '<sniff> <sniff>', text = 'The magma crawler is smelling the glow wine suspiciously.'}
        },
        success = {sound = 'ZzzZzzZzzzZz', text = 'The magma crawler will accompany you as a friend from now on.'}
    },
    [18449] = {
        name = 'dragonling',
        id = 31,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {sound = 'FCHHHHHHHHHHHHHHHH', text = 'The dragonling doesn\'t seem to impressed with your ribbon.'}
        },
        success = {sound = 'FI?', text = 'The wild dragonling has accepted you as its master.'}
    },
    [18516]    = {
        name = 'modified gnarlhound',
        id = 32,
        type = TYPE_MONSTER,
        chance = 100,
        success = {sound = 'Gnarl!', text = 'You now own a modified gnarlhound.'}
    },
    [20138]    = {
        name = 'water buffalo',
        id = 35,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, sound = 'Baaaah', text = 'The water buffalo flees.'},
            {broke = true, text = 'The leech slipped through your fingers and is now following the call of nature.'},
            {sound = 'Bellow!', text = 'The water buffalo ignores you.'}
        },
        success = {sound = 'Looooow!', text = 'The leech appeased the water buffalo and your taming was successful.'}
    },
    [22608]    = {
        name = 'shock head',
        id = 42,
        type = TYPE_MONSTER,
        chance = 30,
        fail = {
            {run = true, text = 'The shock head ran away.'},
            {sound = 'GRRRRRRRRRRR', text = 'The shock head is growling at you.'}
        },
        success = {sound = 'Grrrrrrr', text = 'You tamed the shock head.'}
    },
    [13938]    = {
        name = 'inoperative uniwheel',
        id = 15,
        type = TYPE_ITEM,
        chance = 30,
        fail = {
            {broke = true, sound = 'Splosh!', text = 'It looks like most of the special oil this can was holding was spilt without any effect.'}
        },
        success = {sound = 'Vroooomratatatatatatat.', text = 'The strange wheel seems to vibrate and slowly starts turning continuously.'}
    }
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local mount = config[item.itemid]
    if not mount then
        return false
    end

    local targetName = target:getName():lower()
    if mount.type ~= target.type
            or (mount.lookType and mount.lookType ~= target:getOutfit().lookType)
            or (mount.name and mount.name ~= targetName) then
        return false
    end

    if player:hasMount(mount.id) then
        player:say('You already tamed a ' .. (mount.mountName or targetName) .. '.', TALKTYPE_MONSTER_SAY)
        return true
    end

    if target.type == TYPE_MONSTER then
        if target:getMaster() then
            return false
        end
    end
 
    if target.type == TYPE_ITEM then
        if tagert:getMaster() then
            return false
        end
    end

    if math.random(100) > mount.chance then
        local action = mount.fail[math.random(#mount.fail)]
        if action.run then
            target:remove()
        elseif action.broke then
            item:remove(1)
        elseif action.destroyObject then
            addEvent(Game.createItem, 60 * 60 * 1000, target.itemid, 1, toPosition)
            target:remove()
        elseif action.removeTransformation then
            target:removeCondition(CONDITION_OUTFIT)
        end

        doCreatureSayWithRadius(player, action.text, TALKTYPE_MONSTER_SAY, 2, 2)
        if action.sound then
            player:say(action.sound, TALKTYPE_MONSTER_SAY, false, 0, toPosition)
        end
        return true
    end

    player:addMount(mount.id)
    doCreatureSayWithRadius(player, mount.success.text, TALKTYPE_MONSTER_SAY, 2, 2)
    player:say(mount.success.sound, TALKTYPE_MONSTER_SAY, false, 0, toPosition)

    target:remove()
    item:remove(1)
    return true
end

What am I doing wrong?
Thanks for attention
 
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