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[Real-OTX] [7.72] Few problems

Zuch

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BoneZ

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Can I ask why you choose to run real otx and not othire?
 

Felipe93

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i think its because otx have much more features and functions, more compatible with mostly all scripts, than othire
 
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Zuch

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Why do some say that Othire is a better engine from OTX?
I still wonder who the engine performs better
(I don't need - Cast System, Offline Training from OTX)
@StreamSide before could not find Znote1.5 for Othire :D lol GitHub - peonso/ZnoteOTHire: ZnoteAAC for OTHire
I was sure that it works only 1.2

The second reason for the fact that I switched to OTX is that I have not found a guide how to compile the 64bit
32 bit is a lot of false virus that trouble me
 

BoneZ

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I set OTHIRE up with thaat znoteacc, worked smooth.
 

Felipe93

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Why do some say that Othire is a better engine from OTX?
I still wonder who the engine performs better
(I don't need - Cast System, Offline Training from OTX)
@StreamSide before could not find Znote1.5 for Othire :D lol GitHub - peonso/ZnoteOTHire: ZnoteAAC for OTHire
I was sure that it works only 1.2

The second reason for the fact that I switched to OTX is that I have not found a guide how to compile the 64bit
32 bit is a lot of false virus that trouble me
maybe because here in otland othire have more support but i think otx is compatible with most all scripts for tfs 0.4- 0.3.7- 0.3.6
 

Felipe93

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what you edited in items.otb to fix because i tried whitout succes.. or is still whitout fix?
@Lelodro

regards
 
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Zuch

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@Felipe93 Othire not have this bug
I copied items.otb of OTHire to OTX and still do the same thing
I think we need to look elsewhere

@Lelodro Is the removal of "buy" will bring any problems?
I'll have to change something in every npc?
Could you tell me which file is it?

 
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Zuch

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4. Can not pour fluids on grass

5. It is impossible to do without help teleport

That's how it's supposed to be: (video from Alzeria OTS - engine OTHire i think)

Player logs on the table (should log in temple)

6. Can not extinguish fire

7. Can not log in mode 'gamemaster'
 

Felipe93

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bro the issue regarding fire is because you have to change fields id poison,energy,fire etc ids in your rme and in your spells etc is realted to the same issue in your first post
ids are wrongs (you can invert it via source ) but i dont know how

the issue regarding the table is in items.otb you have to make it walkable in your spr/dat too or you will get bugs(this does not means that now you will be teleport)

the issue regardings fluids i don't know if it was source change but some time ago i was able to do drop fluids on floor
i think it was change from source or in actions/liquids because it's was causing errors in console( drop fluid oo floor)

regarding gm mode i have no idea
 
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qben360

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@Felipe93 can u help me too with this otxserver? i have problem with items on walls, and i dont know this RealOTX772 had a lot of bugs, the OTHire works ok , but gesior acc didint working on othire :/
 

Felipe93

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i may addthat those two "bugs " you menthioned above indeed are okey
because teleporting in that way can be abused to avoid pay boats or whateverwhy you should be teleported if you just can destroy the table?
or if you make it walkable also will be able to put a table over another
 

Felipe93

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i dont think so men but try to check other distribution sources and fix it i dont know which files i have to edit
post the error o make questions here: GitHub - mattyx14/otxserver at otxserv2
in issue remember tag everything properly
regards
 
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Zuch

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All the same mistakes.
 

Lelodro

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Are minor fixes, Is just to put you in time and do it, for example the items in walls is fixed by editing in the object builder the client, and then use item editor.

Field? Rme, just change fields, gamemaster login? I honestly do not see it as necessary. Othire also has bugs, it's just a matter of patience and time to work on them. Where are you going to get something free that works 100%? just say......
 
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